private void OnEnable() { _eventService.StartListening(Constants.GUI_REPLAY_BUTTON_CLICKED, OnReplayButtonClicked); _gameSessionService.ResetSession(); stateHolder.SetState((int)ControllerState.AwaitingInput); }
private void OnEnable() { _eventService.StartListening(Constants.GUI_REPLAY_BUTTON_CLICKED, OnReplayButtonClicked); _gameSessionService.ResetSession(); stateHolder.SetState((int)ControllerState.AwaitingInput); }