public GameServerModule(string bindAddr, ushort port) { _gameServerParams = new GameServerParameters { BindAddress = bindAddr, Port = port }; }
public GameServer(ILogger logger, IGameServerParameters gameServerParameters, IEventLoopGroupFactory eventLoopGroupFactory, ServerChannelInitializer serverChannelInitializer) { _logger = logger; _gameServerParameters = gameServerParameters; _eventLoopGroupFactory = eventLoopGroupFactory; _serverChannelInitializer = serverChannelInitializer; }