public ServerGameDll(NI_NetworkStringTableContainer stringTable, IEntityManager entManager, IGameRuleManager gameRulesManager, NI_GlobalVars globals, NI_VEngineServer engineServer) { _StringTable = stringTable; _EntityManager = entManager; _Globals = globals; _GameRulesManager = gameRulesManager; _VEngineServer = engineServer; }
public WorldEntity(IGameRuleManager gameRules) { AddEFlags(EntityFlags.EFL_NO_AUTO_EDICT_ATTACH | EntityFlags.EFL_KEEP_ON_RECREATE_ENTITIES); //NetworkProp()->AttachEdict(RequiredEdictIndex()); SetSolid(SolidType.SOLID_BSP); SetMoveType(MoveType.MOVETYPE_NONE); _GameRuleManager = gameRules; }