private async void SecondRoundReceivingAnswers(int gameProcessId) { gameProcessService = serviceScopeFactory.CreateScope().ServiceProvider.GetService <IGameProcessService>(); dataContext = serviceScopeFactory.CreateScope().ServiceProvider.GetService <DataContext>(); var process = gameProcessService.GetGameProcess(gameProcessId); if (process.IsSuccess) { var time = DateTime.Now.AddSeconds(roundOptions.Value.SecondRoundReceivingAnswersInterval / 1000); var question = process.Data.SecondRoundResult.MixedQuestions[process.Data.SecondRoundResult.QuestionIndex]; process.Data.SecondRoundResult.State = PlayState.ReceivingAnswers; await gameProcessService.Save(); await SendEvent(process.Data, "SecondRoundReceivingAnswers", new ServiceResult <SecondRoundQuestionViewModel> { IsSuccess = true, Data = new SecondRoundQuestionViewModel(time, question) });; var timer = new Timer { Interval = roundOptions.Value.SecondRoundReceivingAnswersInterval, AutoReset = false }; timer.Elapsed += (sender, e) => SecondRoundSelectQuestion(gameProcessId); timer.Start(); } }
private async void SecondRoundWaitStart(int gameProcessId) { gameProcessService = serviceScopeFactory.CreateScope().ServiceProvider.GetService <IGameProcessService>(); dataContext = serviceScopeFactory.CreateScope().ServiceProvider.GetService <DataContext>(); var process = gameProcessService.GetGameProcess(gameProcessId); if (process.IsSuccess) { process.Data.State = GameProcessState.WaitingSecondRound; await gameProcessService.Save(); await SendGameState(process.Data.Id); } }
private async void ThirdRoundBreak(int gameProcessId) { gameProcessService = serviceScopeFactory.CreateScope().ServiceProvider.GetService <IGameProcessService>(); dataContext = serviceScopeFactory.CreateScope().ServiceProvider.GetService <DataContext>(); var process = gameProcessService.GetGameProcess(gameProcessId); if (process.IsSuccess) { process.Data.State = GameProcessState.ThirdRoundBreak; await gameProcessService.Save(); await SendGameState(process.Data.Id); //await SendEvent(process.Data, "SecondRoundWait", new ServiceResult<object> //{ // IsSuccess = true, // Data = null //}); } }
private async void FirstRoundShowAd(int gameProcessId) { gameProcessService = serviceScopeFactory.CreateScope().ServiceProvider.GetService <IGameProcessService>(); dataContext = serviceScopeFactory.CreateScope().ServiceProvider.GetService <DataContext>(); var process = gameProcessService.GetGameProcess(gameProcessId); if (process.IsSuccess) { process.Data.State = GameProcessState.FirstRoundAd; await gameProcessService.Save(); await SendGameState(process.Data.Id); var timer = new Timer { Interval = roundOptions.Value.FirstRoundAdInterval, AutoReset = false }; timer.Elapsed += (sender, e) => SecondRoundWaitStart(gameProcessId); timer.Start(); } }
private async void FirstRoundSelectQuestion(int gameProcessId) { gameProcessService = serviceScopeFactory.CreateScope().ServiceProvider.GetService <IGameProcessService>(); dataContext = serviceScopeFactory.CreateScope().ServiceProvider.GetService <DataContext>(); var process = gameProcessService.GetGameProcess(gameProcessId); if (process.IsSuccess) { var time = DateTime.Now.AddSeconds(roundOptions.Value.FirstRoundReceivingAnswersInterval / 1000); process.Data.FirstRoundResult.QuestionIndex++; if (process.Data.FirstRoundResult.QuestionIndex == process.Data.FirstRoundResult.MixedQuestions.Count) { FirstRoundShowAd(process.Data.Id); return; } process.Data.FirstRoundResult.State = PlayState.SelectQuestion; await gameProcessService.Save(); var lastQuestion = process.Data.FirstRoundResult.QuestionIndex == 0 ? null : process.Data.FirstRoundResult.MixedQuestions[process.Data.FirstRoundResult.QuestionIndex - 1]?.Answers?.FirstOrDefault(x => x.Index == 0); await SendEvent(process.Data, "FirstRoundSelectQuestion", new ServiceResult <object> { IsSuccess = true, Data = new { Time = time, CorrectAnswer = lastQuestion != null ? new { lastQuestion.Id, lastQuestion.Value } : null } }); var timer = new Timer { Interval = roundOptions.Value.FirstRoundReceivingAnswersInterval, AutoReset = false }; timer.Elapsed += (sender, e) => FirstRoundReceivingAnswers(process.Data.Id); timer.Start(); } }
private async void ThirdRoundReceivingAnswers(int gameProcessId) { gameProcessService = serviceScopeFactory.CreateScope().ServiceProvider.GetService <IGameProcessService>(); dataContext = serviceScopeFactory.CreateScope().ServiceProvider.GetService <DataContext>(); var process = gameProcessService.GetGameProcess(gameProcessId); if (process.IsSuccess) { var time = DateTime.Now.AddSeconds(roundOptions.Value.ThirdRoundReceivingAnswersInterval / 1000); process.Data.ThirdRoundResult.State = PlayState.ReceivingAnswers; process.Data.ThirdRoundResult.AnswerCloseTime = time; await gameProcessService.Save(); switch (process.Data.ThirdRoundResult.ThirdRoundState) { case ThirdRoundState.Chronology: var question = process.Data.Game.ThirdRound.Chronologies[process.Data.ThirdRoundResult.QuestionIndex]; await SendEvent(process.Data, "ThirdRoundReceivingAnswers", new ServiceResult <object> { IsSuccess = true, Data = new { State = process.Data.ThirdRoundResult.ThirdRoundState, Time = time, ChronologyItems = question.ChronologyItems.Select(x => new { x.File.Path, x.Value, x.Id }) } }); break; case ThirdRoundState.MelodyGuess: var melody = process.Data.Game.ThirdRound.MelodyGuesses[process.Data.ThirdRoundResult.QuestionIndex]; await SendEvent(process.Data, "ThirdRoundReceivingAnswers", new ServiceResult <object> { IsSuccess = true, Data = new { State = process.Data.ThirdRoundResult.ThirdRoundState, Time = time, FilePath = melody.File.Path, MelodyGuessVariants = melody.MelodyGuessVariants.Select(x => new { x.Value, x.Id }) } }); break; case ThirdRoundState.Association: var association = process.Data.Game.ThirdRound.Associations[process.Data.ThirdRoundResult.QuestionIndex]; await SendEvent(process.Data, "ThirdRoundReceivingAnswers", new ServiceResult <object> { IsSuccess = true, Data = new { State = process.Data.ThirdRoundResult.ThirdRoundState, Time = time, Word = association.Word, AssociationVariants = association.AssociationVariants.Select(x => new { x.Value, x.Id }) } }); break; } var timer = new Timer { Interval = roundOptions.Value.ThirdRoundReceivingAnswersInterval, AutoReset = false }; timer.Elapsed += (sender, e) => ThirdRoundSelectQuestion(gameProcessId); timer.Start(); } }
private async void ThirdRoundSelectQuestion(int gameProcessId) { gameProcessService = serviceScopeFactory.CreateScope().ServiceProvider.GetService <IGameProcessService>(); dataContext = serviceScopeFactory.CreateScope().ServiceProvider.GetService <DataContext>(); var process = gameProcessService.GetGameProcess(gameProcessId); if (process.IsSuccess) { var time = DateTime.Now.AddSeconds(roundOptions.Value.ThirdRoundSelectQuestionInterval / 1000); process.Data.ThirdRoundResult.QuestionIndex++; switch (process.Data.ThirdRoundResult.ThirdRoundState) { case ThirdRoundState.Chronology: var lastChronology = process.Data.ThirdRoundResult.QuestionIndex == 0 ? null : process.Data.Game.ThirdRound.Chronologies[process.Data.ThirdRoundResult.QuestionIndex - 1]; await SendEvent(process.Data, "ThirdRoundSelectQuestion", new ServiceResult <object> { IsSuccess = true, Data = new { State = process.Data.ThirdRoundResult.ThirdRoundState, Time = time, Chronology = lastChronology != null ? new { Items = lastChronology.ChronologyItems.OrderBy(x => x.Index).Select(x => new { x.File.Path, x.Value, x.Index }) } : null } }); break; case ThirdRoundState.MelodyGuess: var lastMelody = process.Data.ThirdRoundResult.QuestionIndex == 0 ? null : process.Data.Game.ThirdRound.MelodyGuesses[process.Data.ThirdRoundResult.QuestionIndex - 1]; await SendEvent(process.Data, "ThirdRoundSelectQuestion", new ServiceResult <object> { IsSuccess = true, Data = new { State = process.Data.ThirdRoundResult.ThirdRoundState, Time = time, Melody = lastMelody != null ? new { CorrectAnswer = new { lastMelody.MelodyGuessVariants.FirstOrDefault(x => x.Index == 0).Value, lastMelody.MelodyGuessVariants.FirstOrDefault(x => x.Index == 0).Id } } : null } }); break; case ThirdRoundState.Association: var lastAssociation = process.Data.ThirdRoundResult.QuestionIndex == 0 ? null : process.Data.Game.ThirdRound.Associations[process.Data.ThirdRoundResult.QuestionIndex - 1]; await SendEvent(process.Data, "ThirdRoundSelectQuestion", new ServiceResult <object> { IsSuccess = true, Data = new { State = process.Data.ThirdRoundResult.ThirdRoundState, Time = time, Association = lastAssociation != null ? new { CorrectAnswer = new { lastAssociation.AssociationVariants.FirstOrDefault(x => x.Index == 0).Value, lastAssociation.AssociationVariants.FirstOrDefault(x => x.Index == 0).Id } } : null } }); break; } switch (process.Data.ThirdRoundResult.ThirdRoundState) { case ThirdRoundState.Chronology: if (process.Data.ThirdRoundResult.QuestionIndex == process.Data.Game.ThirdRound.Chronologies.Count) { process.Data.ThirdRoundResult.QuestionIndex = 0; process.Data.ThirdRoundResult.ThirdRoundState = ThirdRoundState.MelodyGuess; } break; case ThirdRoundState.MelodyGuess: if (process.Data.ThirdRoundResult.QuestionIndex == process.Data.Game.ThirdRound.MelodyGuesses.Count) { process.Data.ThirdRoundResult.QuestionIndex = 0; process.Data.ThirdRoundResult.ThirdRoundState = ThirdRoundState.Association; } break; case ThirdRoundState.Association: if (process.Data.ThirdRoundResult.QuestionIndex == process.Data.Game.ThirdRound.Associations.Count) { //FirstRoundShowAd(process.Data.Id); ThirdRoundBreak(gameProcessId); return; } break; } process.Data.ThirdRoundResult.State = PlayState.SelectQuestion; await gameProcessService.Save(); var timer = new Timer { Interval = roundOptions.Value.ThirdRoundReceivingAnswersInterval, AutoReset = false }; timer.Elapsed += (sender, e) => ThirdRoundReceivingAnswers(process.Data.Id); timer.Start(); } }