/// <summary> /// Returns true if the object can move in the given direction; false otherwise. /// </summary> /// <remarks> /// See remarks in documentation for <see cref="GameObjectExtensions.CanMove(IGameObject, Point)" /> for details /// on when this function should return false. /// </remarks> /// <param name="self" /> /// <param name="direction">The direction of movement to check.</param> /// <returns>True if the object can be moved in the specified direction; false otherwise</returns> public static bool CanMoveIn(this IGameObject self, Direction direction) => self.CanMove(self.Position + direction);