public NodeManager(IConnectionMultiplexer redisConnection, ILogger <NodeManager> logger, IOptions <GametekiLobbyOptions> options, IGameNodeService gameNodeService) { this.logger = logger; this.gameNodeService = gameNodeService; this.options = options.Value; subscriber = redisConnection.GetSubscriber(); }
public ThronetekiHub( IThronetekiLobbyService lobbyService, IConnectionMultiplexer redisConnection, IGameNodeService gameNodeService, IOptions <AuthTokenOptions> tokenOptions, IHttpClient httpClient, IOptions <GametekiLobbyOptions> options) : base(lobbyService, redisConnection, gameNodeService, tokenOptions) { this.httpClient = httpClient; this.options = options.Value; thronetekiLobbyService = lobbyService; }
public LobbyHub(ILobbyService lobbyService, IConnectionMultiplexer redisConnection, IGameNodeService gameNodeService, IOptions <AuthTokenOptions> tokenOptions) { this.lobbyService = lobbyService; this.gameNodeService = gameNodeService; this.tokenOptions = tokenOptions.Value; var subscriber = redisConnection.GetSubscriber(); database = redisConnection.GetDatabase(); if (setupDone) { return; } subscriber.Subscribe(RedisChannels.LobbyMessage).OnMessage(OnLobbyMessageAsync); subscriber.Subscribe(RedisChannels.LobbyMessageRemoved).OnMessage(OnLobbyMessageRemovedAsync); subscriber.Subscribe("RemoveRunningGame").OnMessage(OnRemoveGameAsync); setupDone = true; }