private void OnLoadContent(object sender, GraphicsDeviceEventArgs e) { var container = new ServiceContainer(); container.AddService(typeof(IGraphicsDeviceService), MonoGameInteropInjection.Container.Resolve <GraphicsDeviceService>()); container.AddService(typeof(GraphicsDevice), e.GraphicsDevice); _internalModule.Prepare(_drawingSurface, container); _game.Initialize(); _game.LoadContent(); _internalModule.Run(); }