// Add Game machine public string AddGamemachine(GameMachine gamemachine) { if (_gamerepo.AddGamemachine(gamemachine)) { return("Game machine details added successfully"); } else { return("Invalid Game machine details."); } }
public void GameMachineRepository_AddGamemachine_with_GameData() { //given //when using (var transaction = new TransactionScope()) { //then var result = sut.AddGamemachine(CreateMockGameMachine()); result.ShouldBeTrue(); } }