public void Update(GameTime gameTime) { if (currentGameState != null) { currentGameState.Update(gameTime); } }
public override void Update(GameTime gameTime) { titleMenuState.Update(gameTime); //Update positions options.Position = scroll.Position + new Vector2(150, 50); musicSlider.Position = scroll.Position + new Vector2(150, 150); soundEffectSlider.Position = scroll.Position + new Vector2(150, 250); voiceOverSlider.Position = scroll.Position + new Vector2(150, 350); fullscreen.Position = scroll.Position + new Vector2(150, 450); vsync.Position = scroll.Position + new Vector2(150, 570); resolution.Position = scroll.Position + new Vector2(150, 690); apply.Position = scroll.Position + new Vector2(850, 750); //Update volume settings GameSettings.MusicVolume = musicSlider.Value; GameSettings.SoundVolume = soundEffectSlider.Value; GameSettings.VoiceVolume = voiceOverSlider.Value; GameSettings.ChangeVolume(); //Update checkboxes GameSettings.Fullscreen = fullscreen.Check; GameSettings.VSync = vsync.Check; //Update dropMenu switch (resolution.Options[0].Text) { case "1920px X 1080px": GameSettings.Resolution = new Point(1920, 1080); break; case "1600px X 900px": GameSettings.Resolution = new Point(1600, 900); break; case "1280px X 720px": GameSettings.Resolution = new Point(1280, 720); break; case "640px X 360px": GameSettings.Resolution = new Point(640, 360); break; default: break; } settings.Update(gameTime); }
public override void Update(GameTime gameTime) { playingState.Update(gameTime); }
public override void Update(GameTime gameTime) { playingState.Update(gameTime); score.Text = "Score: " + Score; }
public void Update(GameTime gameTime) { playingState.Update(gameTime); hud.Update(gameTime); }