public void DestroyBall(PassiveMoveBehavior ball) { passiveMoveObjPool.DestroyObject(ball); Balls.Remove(ball); if (Balls.Count == 0) { _gameLogic.AnalyzeGameEvent(GameEvents.DropBall); } }
public void FullDestroy() { _gameLogic.AnalyzeGameEvent(GameEvents.DestroyAllBricks); }