示例#1
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 protected Phase(IGameInternal game)
 {
     TheGame = game;
 }
示例#2
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 public Morning(IGameInternal game)
     : base(game)
 {
     game.NextTurn();
 }
示例#3
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文件: Knight.cs 项目: AndersUa/Chess
 internal Knight(IGameInternal game, Point point, FigureColor color)
 {
     base.Init(point, color, game);
 }
示例#4
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 public Evening(IGameInternal game)
     : base(game)
 {
 }
示例#5
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 internal Day(IGameInternal game)
     : base(game)
 {
 }
示例#6
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 internal Night(IGameInternal game)
     : base(game)
 {
 }
示例#7
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 internal GameLocations(IGameInternal game)
 {
     _game     = game;
     _segments = new GameSegments(this);
 }
示例#8
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 internal NotStarted(IGameInternal game)
     : base(game)
 {
 }
示例#9
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 internal void Init(Point point, FigureColor color, IGameInternal game)
 {
     this.Point = point;
     this.Color = color;
     this.Game = game;
 }
示例#10
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文件: Bishop.cs 项目: AndersUa/Chess
 internal Bishop(IGameInternal game, Point point, FigureColor color)
 {
     base.Init(point, color, game);
 }