public void Render() { // TODO: Maybe show some sort of connecting/loading message? if (_mapRenderer.FocusedPlayerId == Guid.Empty) { return; } _mapRenderer.Render(); gameHUD.Render(); }
public void Render() { // TODO: Maybe show some sort of connecting/loading message? if (mapEngine.FocusedPlayerId == 0) { return; } mapEngine.Render(); gameHUD.Render(); }