public DelayGameEntityOperation(string n, float operationlength, IGameEntityOperation nextOp)
        {
            _time   = 0;
            _chain  = nextOp;
            _length = operationlength;

            Name = n;
        }
示例#2
0
 public IGameEntityOperation AddEntityOperation(IGameEntityOperation op)
 {
     ActiveOperations.Add(op);
     op.OnStart(this);
     return(op);
 }
示例#3
0
 public IGameEntityOperation AddEntityOperationDelayed(IGameEntityOperation op, float delay)
 {
     ActiveOperations.Add(new DelayGameEntityOperation(op.Name + "#delay", delay, op));
     op.OnStart(this);
     return(op);
 }
示例#4
0
		public void AddEntityOperation(IGameEntityOperation op)
		{
			ActiveOperations.Add(op);
			op.OnStart(this);
		}