示例#1
0
        public void OnGameClose(IGameDestroyedEvent e)
        {
            AutomuteUsPlugin.Log(TAG, "Game > destroyed");

            BotConnected = false;
            GamesManager.OnGameStateChanged(e.Game.Code, GameState.MENU);
            AutomuteUsPlugin.gamesManager.RemoveGame(e);
        }
        public async void OnGameDestroyed(IGameDestroyedEvent evt)
        {
            var code = evt.Game.Code;

            logger.LogInformation($"[{code}] Game destroyed, deleting voice channel.");

            var delete = new DeleteChannel {
                ChannelName = $"Impostor {code}"
            };
            var id = await executor.Schedule(delete);

            logger.LogInformation($"[{code}] Voice channel deleted: id={id}");
        }
示例#3
0
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     Console.WriteLine("Game > destroyed");
 }
 public void OnGameDestroyed(IGameDestroyedEvent evt) => GameDestroyed?.Invoke(evt);
 public void OnGameDestroyedEvent(IGameDestroyedEvent e)
 {
     _susSuiteManager.PluginManager.RemoveGame(e.Game.Code);
 }
示例#6
0
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     _automuteService.DestroyMuteController(e.Game.Code.Code);
     _automuteService.Games.Remove(e.Game.Code.Code);
 }
示例#7
0
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     _logger.LogInformation("Game {code} > destroyed", e.Game.Code);
 }
示例#8
0
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     AutomuteUsPlugin.gamesManager.GetGame(e)?.OnGameClose(e);
 }
示例#9
0
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     Bot.games.Remove(e.Game.Code.Code);
 }
示例#10
0
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     _activeGameModes[e.Game.Code].SetOff(e.Game);
     _activeGameModes.Remove(e.Game.Code);
 }
示例#11
0
 public void OnGameDestroyed(IGameDestroyedEvent e) => _gameCodeManager.Release(e.Game.Code);
示例#12
0
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     DisableAllRoles(e.Game);
 }
示例#13
0
 public void OnGameDestroyed(IGameDestroyedEvent evt)
 {
     OnLobbyTerminated?.Invoke(evt);
 }
示例#14
0
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     JesterGames.Remove(e.Game.Code);
 }
示例#15
0
 public void OnGameDestroyed(IGameDestroyedEvent evt)
 {
     Interlocked.Increment(ref OnGameDestroyedCount);
 }
 public void OnGameDestroyed(IGameDestroyedEvent e)
 {
     _logger.LogInformation("Game > destroyed");
 }