public void ViewGame_WithExistingJoinKey_ReturnsGame() { // Arrange const string joinKey = "asdfasdf"; var game = new Game(); _gameDataService.GetGameWithPlayers(joinKey).Returns(game); // Act var result = sut.ViewGame(joinKey); // Assert _gameDataService.Received().GetGameWithPlayers(joinKey); result.Should().Be(game); }
public Game ViewGame(string joinKey) { return(_gameDataService.GetGameWithPlayers(joinKey)); }