/// <summary> /// Gets list of all saved charcters. /// </summary> public async Task <List <CharacterModel> > GetSaves() { var characters = await _gameDataAccess.GetAllCharacters(); List <CharacterModel> saves = new List <CharacterModel>(); foreach (var character in characters) { var save = new CharacterModel { Name = character.Name, Level = character.Level, Damage = character.Damage, Defence = character.Defence, Hp = character.HP, MaxHp = character.MaxHP }; //gets whole objects for characters' equipement if (character.ArmourID != null) { save.EquippedArmour = await Get(new ArmourModel { Id = character.ArmourID }); } if (character.WeaponID != null) { save.EquippedWeapon = await Get(new WeaponModel { Id = character.WeaponID }); } if (character.PotionID != null) { save.EquippedPotion = await Get(new PotionModel { Id = character.PotionID }); } saves.Add(save); } return(saves); }