private async void JoinGameButton_Click(object sender, EventArgs e) { DataStatic.ImAttacker = true; DataStatic.Me.Sign = Sign.Cross; DataStatic.Enemy.Sign = Sign.Circle; ((Enemy)DataStatic.Enemy).IP = IPAddress.Parse(ip.Text); DataStatic.Enemy.Port = int.Parse(port.Text); DataStatic.Port = int.Parse(port.Text); DataStatic.OponentIP = IPAddress.Parse(ip.Text); try { await _gameConnection.JoinConnectionAsync(); OpenBoard(); } catch (Exception ex) { } }