示例#1
0
        public MenuActionState(IGameAction gameAction, int creatureId, FDPosition position)
            : base(gameAction, position)
        {
            this.CreatureId = creatureId;
            this.Creature   = gameAction.GetCreature(creatureId);

            // Magic
            this.SetMenu(0, MenuItemId.ActionMagic, IsMenuMagicEnabled(), () =>
            {
                CreatureShowInfoPack pack = new CreatureShowInfoPack(this.Creature, CreatureInfoType.SelectMagic);
                gameAction.GetCallback().OnHandlePack(pack);

                subState = SubActionState.SelectMagic;
                return(StateOperationResult.None());
            });

            // Attack
            this.SetMenu(1, MenuItemId.ActionAttack, IsMenuAttackEnabled(), () =>
            {
                SelectAttackTargetState attackState = new SelectAttackTargetState(gameAction, this.Creature);
                return(StateOperationResult.Push(attackState));
            });

            // Item
            this.SetMenu(2, MenuItemId.ActionItems, IsMenuItemEnabled(), () =>
            {
                MenuItemState itemState = new MenuItemState(gameAction, this.CreatureId, this.Central);
                return(StateOperationResult.Push(itemState));
            });

            // Rest
            this.SetMenu(3, MenuItemId.ActionRest, true, () =>
            {
                // Check Treasure
                treasureItem = gameAction.GetTreatureAt(this.Creature.Position);
                if (treasureItem != null)
                {
                    subState = SubActionState.ConfirmPickTreasure;
                    return(StateOperationResult.None());
                }

                gameAction.DoCreatureRest(this.CreatureId);
                return(StateOperationResult.Clear());
            });
        }
示例#2
0
        public MenuItemState(IGameAction gameAction, int creatureId, FDPosition position) : base(gameAction, position)
        {
            this.CreatureId = creatureId;
            this.Creature   = gameAction.GetCreature(creatureId);

            // Exchange
            this.SetMenu(0, MenuItemId.ItemExchange, IsMenuExchangeEnabled(), () =>
            {
                CreatureShowInfoPack pack = new CreatureShowInfoPack(this.Creature, CreatureInfoType.SelectAllItem);
                SendPack(pack);

                subState = SubActionState.SelectExchangeItem;
                return(StateOperationResult.None());
            });

            // Use
            this.SetMenu(1, MenuItemId.ItemUse, IsMenuUseEnabled(), () =>
            {
                CreatureShowInfoPack pack = new CreatureShowInfoPack(this.Creature, CreatureInfoType.SelectUseItem);
                SendPack(pack);

                subState = SubActionState.SelectUseItem;
                return(StateOperationResult.None());
            });

            // Equip
            this.SetMenu(2, MenuItemId.ItemEquip, IsMenuEquipEnabled(), () =>
            {
                CreatureShowInfoPack pack = new CreatureShowInfoPack(this.Creature, CreatureInfoType.SelectEquipItem);
                SendPack(pack);

                subState = SubActionState.SelectEquipItem;
                return(StateOperationResult.None());
            });

            // Discard
            this.SetMenu(3, MenuItemId.ItemDiscard, IsMenuDiscardEnabled(), () =>
            {
                CreatureShowInfoPack pack = new CreatureShowInfoPack(this.Creature, CreatureInfoType.SelectAllItem);
                SendPack(pack);

                subState = SubActionState.SelectDiscardItem;
                return(StateOperationResult.None());
            });
        }
示例#3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="gameAction"></param>
 public SelectItemExchangeTargetState(IGameAction gameAction, int creatureId, int itemIndex) : base(gameAction)
 {
     this.CreatureId        = creatureId;
     this.Creature          = gameAction.GetCreature(creatureId);
     this.SelectedItemIndex = itemIndex;
 }
        public override bool IsMatched(IGameAction gameAction)
        {
            FDCreature creature = gameAction.GetCreature(creatureId);

            return(creature != null && creature.Data.Hp <= 0);
        }