示例#1
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            GL.Viewport(0, 0, Width, Height);

            Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {1f / e.Time:0})";

            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            Renderer.RunActions();
            Renderer.Render();

            SwapBuffers();
        }
示例#2
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            Ns.Statistics.StartSystemFrame();

            Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {Ns.Statistics.SystemFrameRate:0} - Guest FPS: " +
                    $"{Ns.Statistics.GameFrameRate:0})";

            Renderer.RunActions();
            Renderer.Render();

            SwapBuffers();

            Ns.Statistics.EndSystemFrame();

            Ns.Os.SignalVsync();
        }
示例#3
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            GL.Viewport(0, 0, 1280, 720);

            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            RenderFb();

            GL.UseProgram(PrgShaderHandle);

            Renderer.RunActions();
            Renderer.BindTexture(0);
            Renderer.Render();

            SwapBuffers();
        }
示例#4
0
        private void Render()
        {
            while (true)
            {
                // Update

                HidControllerKeys CurrentButton = 0;
                JoystickPosition  LeftJoystick;
                JoystickPosition  RightJoystick;

                int LeftJoystickDX = 0;
                int LeftJoystickDY = 0;

                int RightJoystickDX = 0;
                int RightJoystickDY = 0;

                LeftJoystick = new JoystickPosition
                {
                    DX = LeftJoystickDX,
                    DY = LeftJoystickDY
                };

                RightJoystick = new JoystickPosition
                {
                    DX = RightJoystickDX,
                    DY = RightJoystickDY
                };

                Ns.Hid.SendControllerButtons(HidControllerID.CONTROLLER_HANDHELD, HidControllerLayouts.Main, CurrentButton, LeftJoystick, RightJoystick);

                // Draw

                ScreenTex.UploadBitmap();

                Renderer.RunActions();
                Renderer.BindTexture(0);
                Renderer.Render();

                if (ScreenTex.Pixels != null)
                {
                    ImageBitmap.CopyPixelsFromBuffer(IntBuffer.Wrap(ScreenTex.Pixels));
                }

                RunOnUiThread(() => ImageView.SetImageBitmap(ImageBitmap));
            }
        }
示例#5
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            GL.Viewport(0, 0, 1280, 720);

            Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {1f / e.Time:0})";

            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            RenderFb();

            GL.UseProgram(PrgShaderHandle);

            Renderer.RunActions();
            Renderer.BindTexture(0);
            Renderer.Render();

            SwapBuffers();
        }
示例#6
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            //TODO: Figure out why we can't render a frame!
            base.OnRenderFrame(e);

            GL.Viewport(0, 0, Width, Height);

            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            RenderFb();

            GL.UseProgram(PrgShaderHandle);

            Renderer.RunActions();
            Renderer.BindTexture(0);
            Renderer.Render();

            SwapBuffers();
        }
示例#7
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            Ns.Statistics.StartSystemFrame();

            GL.Viewport(0, 0, Width, Height);

            Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {Ns.Statistics.SystemFrameRate:0} - Guest FPS: " +
                    $"{Ns.Statistics.GameFrameRate:0})";

            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            Renderer.RunActions();
            Renderer.Render();

            SwapBuffers();

            Ns.Statistics.EndSystemFrame();

            Ns.Os.SignalVsync();
        }
示例#8
0
        private void RenderLoop()
        {
            MakeCurrent();

            Stopwatch chrono = new Stopwatch();

            chrono.Start();

            long ticksPerFrame = Stopwatch.Frequency / TargetFps;

            long ticks = 0;

            while (Exists && !IsExiting)
            {
                if (_device.WaitFifo())
                {
                    _device.ProcessFrame();
                }

                _renderer.RunActions();

                if (_resizeEvent)
                {
                    _resizeEvent = false;

                    _renderer.RenderTarget.SetWindowSize(Width, Height);
                }

                ticks += chrono.ElapsedTicks;

                chrono.Restart();

                if (ticks >= ticksPerFrame)
                {
                    RenderFrame();

                    // Queue max. 1 vsync
                    ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
                }
            }
        }
示例#9
0
        private void RenderLoop()
        {
            MakeCurrent();

            Stopwatch Chrono = new Stopwatch();

            Chrono.Start();

            long TicksPerFrame = Stopwatch.Frequency / TargetFPS;

            long Ticks = 0;

            while (Exists && !IsExiting)
            {
                if (Ns.WaitFifo())
                {
                    Ns.ProcessFrame();
                }

                Renderer.RunActions();

                if (ResizeEvent)
                {
                    ResizeEvent = false;

                    Renderer.FrameBuffer.SetWindowSize(Width, Height);
                }

                Ticks += Chrono.ElapsedTicks;

                Chrono.Restart();

                if (Ticks >= TicksPerFrame)
                {
                    RenderFrame();

                    //Queue max. 1 vsync
                    Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
                }
            }
        }
示例#10
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            HidControllerButtons CurrentButton = 0;
            HidJoystickPosition  LeftJoystick;
            HidJoystickPosition  RightJoystick;

            int LeftJoystickDX  = 0;
            int LeftJoystickDY  = 0;
            int RightJoystickDX = 0;
            int RightJoystickDY = 0;

            if (Keyboard.HasValue)
            {
                KeyboardState Keyboard = this.Keyboard.Value;

                if (Keyboard[Key.Escape])
                {
                    this.Exit();
                }

                //RightJoystick
                if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp])
                {
                    LeftJoystickDY = short.MaxValue;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown])
                {
                    LeftJoystickDY = -short.MaxValue;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft])
                {
                    LeftJoystickDX = -short.MaxValue;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight])
                {
                    LeftJoystickDX = short.MaxValue;
                }

                //LeftButtons
                if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton])
                {
                    CurrentButton |= HidControllerButtons.KEY_LSTICK;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp])
                {
                    CurrentButton |= HidControllerButtons.KEY_DUP;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown])
                {
                    CurrentButton |= HidControllerButtons.KEY_DDOWN;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft])
                {
                    CurrentButton |= HidControllerButtons.KEY_DLEFT;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight])
                {
                    CurrentButton |= HidControllerButtons.KEY_DRIGHT;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus])
                {
                    CurrentButton |= HidControllerButtons.KEY_MINUS;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL])
                {
                    CurrentButton |= HidControllerButtons.KEY_L;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL])
                {
                    CurrentButton |= HidControllerButtons.KEY_ZL;
                }

                //RightJoystick
                if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp])
                {
                    RightJoystickDY = short.MaxValue;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown])
                {
                    RightJoystickDY = -short.MaxValue;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft])
                {
                    RightJoystickDX = -short.MaxValue;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight])
                {
                    RightJoystickDX = short.MaxValue;
                }

                //RightButtons
                if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton])
                {
                    CurrentButton |= HidControllerButtons.KEY_RSTICK;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA])
                {
                    CurrentButton |= HidControllerButtons.KEY_A;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB])
                {
                    CurrentButton |= HidControllerButtons.KEY_B;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX])
                {
                    CurrentButton |= HidControllerButtons.KEY_X;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY])
                {
                    CurrentButton |= HidControllerButtons.KEY_Y;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus])
                {
                    CurrentButton |= HidControllerButtons.KEY_PLUS;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR])
                {
                    CurrentButton |= HidControllerButtons.KEY_R;
                }
                if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR])
                {
                    CurrentButton |= HidControllerButtons.KEY_ZR;
                }
            }

            LeftJoystick = new HidJoystickPosition
            {
                DX = LeftJoystickDX,
                DY = LeftJoystickDY
            };

            RightJoystick = new HidJoystickPosition
            {
                DX = RightJoystickDX,
                DY = RightJoystickDY
            };

            bool HasTouch = false;

            //Get screen touch position from left mouse click
            //OpenTK always captures mouse events, even if out of focus, so check if window is focused.
            if (Focused && Mouse?.LeftButton == ButtonState.Pressed)
            {
                MouseState Mouse = this.Mouse.Value;

                int ScrnWidth  = Width;
                int ScrnHeight = Height;

                if (Width > Height * TouchScreenRatioX)
                {
                    ScrnWidth = (int)(Height * TouchScreenRatioX);
                }
                else
                {
                    ScrnHeight = (int)(Width * TouchScreenRatioY);
                }

                int StartX = (Width - ScrnWidth) >> 1;
                int StartY = (Height - ScrnHeight) >> 1;

                int EndX = StartX + ScrnWidth;
                int EndY = StartY + ScrnHeight;

                if (Mouse.X >= StartX &&
                    Mouse.Y >= StartY &&
                    Mouse.X < EndX &&
                    Mouse.Y < EndY)
                {
                    int ScrnMouseX = Mouse.X - StartX;
                    int ScrnMouseY = Mouse.Y - StartY;

                    int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth);
                    int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight);

                    HidTouchPoint CurrentPoint = new HidTouchPoint
                    {
                        X = MX,
                        Y = MY,

                        //Placeholder values till more data is acquired
                        DiameterX = 10,
                        DiameterY = 10,
                        Angle     = 90
                    };

                    HasTouch = true;

                    Ns.Hid.SetTouchPoints(CurrentPoint);
                }
            }

            if (!HasTouch)
            {
                Ns.Hid.SetTouchPoints();
            }

            Ns.Hid.SetJoyconButton(
                HidControllerId.CONTROLLER_HANDHELD,
                HidControllerLayouts.Handheld_Joined,
                CurrentButton,
                LeftJoystick,
                RightJoystick);

            Ns.Hid.SetJoyconButton(
                HidControllerId.CONTROLLER_HANDHELD,
                HidControllerLayouts.Main,
                CurrentButton,
                LeftJoystick,
                RightJoystick);

            Ns.ProcessFrame();

            Renderer.RunActions();
        }