protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { renderer.DrawRect(ref area, Control.Color); for (int i = 0; i < Control.items.Count; i++) { Rect rect = new Rect(area.X, -Control.scrollbar.Value + area.Y + i * Control.Font.Size, area.W, Control.Font.Size); Rect tmp; if (renderer.SetSubRectDrawableArea(ref area, ref rect, out tmp)) { Color c = (i == Control.selectedIndex ? Control.SelectedColor : (i % 2 == 0 ? Control.Color : Control.StripeColor)); renderer.DrawRect(ref rect, c); renderer.DrawString(Control.Font, Control.items[i].ToString(), ref rect, Control.TextColor, TextAlignment.Left); } } if (Control.items.Count * Control.Font.Size > Control.size.Y) { Rect scrollRect = new Rect(area.X + Control.scrollbar.X, area.Y, Control.scrollbar.Width, area.H); if (renderer.SetSubRectDrawableArea(ref area, ref scrollRect, out scrollRect)) { Control.scrollbar.Draw(ref scrollRect, renderer); } } }
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { renderer.DrawRect(ref area, Control.BackgroundColor); if (Control.Animation != null) { renderer.DrawFrame(Control.Animation.CurrentFrame, ref area, Control.AnimationColor); } }
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { renderer.DrawRect(ref area, Control.BackgroundColor); if (Control.IsChecked) { renderer.DrawFrame(Control.checkedFrame, ref area, Control.BackgroundColor); } }
protected internal override void Draw(ref Graphics.Rect drawableArea, IGUIRenderer renderer) { Color c = this.focused ? this.BackgroundColor : Color.AddContrast(this.BackgroundColor, 0.2f); drawableArea.W = this.Width; drawableArea.H = this.Height; renderer.DrawRect(ref drawableArea, c); if (Image != null) renderer.DrawFrame(Image, ref drawableArea, ImageColor); }
protected internal override void Draw(ref Rect area, IGUIRenderer batch) { batch.DrawRect(ref area, Control.BackgroundColor); Rect _contentRect = new Rect(area.X + Control.padding.X, area.Y + Control.padding.Y, area.W - Control.padding.X - Control.padding.W, area.H - Control.padding.H - Control.padding.Y); if (batch.SetSubRectDrawableArea(ref area, ref _contentRect, out _contentRect)) { batch.DrawMarkedString(Control.Font, Control.editText, ref _contentRect, Control.TextColor, Control.SelectedColor, TextAlignment.Left); } }
protected internal override void Draw(ref Graphics.Rect drawableArea, IGUIRenderer renderer) { Color c = this.focused ? this.BackgroundColor : Color.AddContrast(this.BackgroundColor, 0.2f); drawableArea.W = this.Width; drawableArea.H = this.Height; renderer.DrawRect(ref drawableArea, c); if (Image != null) { renderer.DrawFrame(Image, ref drawableArea, ImageColor); } }
protected internal override void DrawContent(ref Rect drawableArea, IGUIRenderer renderer) { if (this.BackgroundImage != null) { renderer.DrawFrame(this.BackgroundImage, ref drawableArea, BackgroundColor); } else { renderer.DrawRect(ref drawableArea, BackgroundColor); } base.DrawContent(ref drawableArea, renderer); }
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { renderer.DrawRect(ref area, Control.BackgroundColor); Rect _contentRect = Control.ContentArea; _contentRect.Displace(area.TopLeft); if (renderer.SetSubRectDrawableArea(ref area, ref _contentRect, out _contentRect)) { Vector2 offset = new Vector2(Control.HScrollBar.Value, Control.VScrollBar.Value); renderer.DrawMarkedMultiLineString(Control.Font, Control.editText, ref _contentRect, ref offset, Control.TextColor, Control.SelectedColor); } }
protected internal override void Draw(ref Rect area, IGUIRenderer batch) { base.Draw(ref area, batch); if (Focused) { Color bgc = Color.AddContrast(this.BackgroundColor, 0.2f); Color fc = Color.AddContrast(this.FilledColor, 0.2f); Color bc = Color.AddContrast(this.ButtonColor, 0.2f); this.Draw(ref area, batch, bgc, fc, bc); } else { this.Draw(ref area, batch, this.BackgroundColor, this.FilledColor, this.ButtonColor); } }
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { renderer.DrawRect(ref area, Control.BackgroundColor); Rect _contentRect = new Rect(area.X + Control.padding.X, area.Y + Control.padding.Y, area.W - Control.padding.X - Control.padding.W, area.H - Control.padding.H); if (renderer.SetSubRectDrawableArea(ref area, ref _contentRect, out _contentRect)) { if (Control.editText.Length > 0) { Vector2 offset = new Vector2(Control.HScrollBar.Value, Control.VScrollBar.Value); renderer.DrawMultiLineString(Control.Font, Control.Text, ref _contentRect, Control.TextColor, ref offset); } } }
private void Draw(ref Rect area, IGUIRenderer renderer, Color c) { renderer.DrawRect(ref area, c); Rect textRect = new Rect(area.X + this.padding.X, area.Y + area.H - this.Font.Size, area.W - this.padding.W - this.padding.X, this.Font.Size); renderer.DrawString(this.Font, this.Text, ref textRect, this.TextColor, TextAlignment.Left); if (this.Icon != null) { Rect rect = new Rect(area.X + (this.size.X / 4), area.Y + (this.size.Y / 4), this.size.X / 2, this.size.Y / 2); renderer.DrawFrame(this.Icon, ref rect, this.IconColor); } }
protected internal override void DrawContent(ref Rect drawableArea, IGUIRenderer renderer) { Vector2 _offset = drawableArea.TopLeft + this.Bounds.TopLeft - this.ScrollOffset; foreach (var control in this.controls) { if (!control.Visible) { continue; } Rect bounds = control.Bounds; bounds.Displace(_offset); if (renderer.SetSubRectDrawableArea(ref drawableArea, ref bounds, out bounds)) { control.Draw(ref bounds, renderer); } } }
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { renderer.DrawRect(ref area, Control.BackgroundColor); Rect _contentRect = new Rect(area.X + Control.padding.X, area.Y + Control.padding.Y, area.W - Control.padding.X - Control.padding.W, area.H - Control.padding.H); if (renderer.SetSubRectDrawableArea(ref area, ref _contentRect, out _contentRect)) { if (Control.editText.Length > 0) { renderer.DrawString(Control.Font, Control.Text, ref _contentRect, Control.TextColor, TextAlignment.Left); } else { renderer.DrawString(Control.Font, Control.Hint, ref _contentRect, Control.HintColor, TextAlignment.Left); } } }
protected internal override sealed void Draw(ref Rect area, IGUIRenderer renderer) { this.DrawContent(ref area, renderer); if (this.vScrollbar.Visible) { Rect scrollArea = new Rect(area.X + this.vScrollbar.X, area.Y, this.vScrollbar.Width, this.vScrollbar.Height); if(renderer.SetSubRectDrawableArea(ref area, ref scrollArea, out scrollArea)) this.vScrollbar.Draw(ref scrollArea, renderer); } if (this.hScrollbar.Visible) { Rect scrollArea = new Rect(area.X, area.Y + this.hScrollbar.Y, this.hScrollbar.Width, this.hScrollbar.Height); if (renderer.SetSubRectDrawableArea(ref area, ref scrollArea, out scrollArea)) this.hScrollbar.Draw(ref scrollArea, renderer); } }
private void Draw(ref Rect area, IGUIRenderer renderer, Color bgc, Color bc) { renderer.DrawRect(ref area, bgc); float center = this.Value / (this.MaxValue - this.MinValue); Rect bounds = this.Bounds; Rect button; if (Orientation == EntityGUI.Orientation.Horizontal) { button = area; button.W = MathHelper.Clamp(MIN_SCROLLBAR_BUTTON_SIZE, this.size.X / 2, this.size.X / ((this.MaxValue - this.MinValue) / Step) * 2); button.X += MathHelper.Clamp(0, area.W - button.W, center * (bounds.W - button.W)); } else { button = area; button.H = MathHelper.Clamp(MIN_SCROLLBAR_BUTTON_SIZE, this.size.Y / 2, this.size.Y / ((this.MaxValue - this.MinValue) / Step) * 2); button.Y += MathHelper.Clamp(0, area.H - button.H, center * (bounds.H - button.H)); } renderer.DrawRect(ref button, bc); }
private void Draw(ref Rect area, IGUIRenderer batch, Color bgc, Color fc, Color bc) { batch.DrawRect(ref area, bgc); float center = this.Value / (this.MaxValue - this.MinValue); Rect button; Rect filled = area; if (Orientation == EntityGUI.Orientation.Horizontal) { button = new Rect(area.X, area.Y, area.H, area.H); button.X += center * (area.W - area.H); filled.W = button.X - filled.X; } else { button = new Rect(area.X, area.Y, area.W, area.W); button.Y += center * (area.H - area.W); filled.H = button.Y - filled.Y; } batch.DrawRect(ref filled, fc); batch.DrawRect(ref button, bc); }
protected internal override sealed void Draw(ref Rect area, IGUIRenderer renderer) { this.DrawContent(ref area, renderer); if (this.vScrollbar.Visible) { Rect scrollArea = new Rect(area.X + this.vScrollbar.X, area.Y, this.vScrollbar.Width, this.vScrollbar.Height); if (renderer.SetSubRectDrawableArea(ref area, ref scrollArea, out scrollArea)) { this.vScrollbar.Draw(ref scrollArea, renderer); } } if (this.hScrollbar.Visible) { Rect scrollArea = new Rect(area.X, area.Y + this.hScrollbar.Y, this.hScrollbar.Width, this.hScrollbar.Height); if (renderer.SetSubRectDrawableArea(ref area, ref scrollArea, out scrollArea)) { this.hScrollbar.Draw(ref scrollArea, renderer); } } }
void window_Load(object sender, EventArgs e) { this.GraphicsContext = new DebugGraphicsContext(new OpenGLGraphicsContext()); var locator = new ServiceLocator(); locator.RegisterService <IGraphicsContext>(this.GraphicsContext); var resourceLoader = new ResourceLoader(); resourceLoader.AddImportersAndProcessors(typeof(ResourceLoader).Assembly); this.Resourses = new ResourceContext(locator, new TypeReaderFactory(), new TypeWriterFactory(), resourceLoader, Path.Combine(this.resourceFolder, "Assets"), this.resourceFolder); this.Resourses.ShouldSaveAllLoadedAssets = false; pixel = this.Resourses.LoadAsset <TextureAtlas>("Fonts\\Metro_W_Pixel.atlas")["pixel"]; var effect = this.Resourses.LoadAsset <ShaderProgram>("Basic.effect"); this.spriteBuffer = new SpriteBuffer(this.GraphicsContext, effect); this.guiRenderer = new GUIRenderer(this.spriteBuffer, pixel); window.VSync = VSyncMode.Off; window.Keyboard.KeyRepeat = true; // Other state GraphicsContext.Enable(EnableCap.Blend); GraphicsContext.Enable(EnableCap.ScissorTest); GraphicsContext.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcAlpha); var factory = CreateGUIFactory(); this.Load(factory); clock = new Clock(); }
protected internal override void Draw(ref Rect drawableArea, IGUIRenderer batch) { batch.DrawRect(ref drawableArea, this.BackgroundColor); batch.DrawString(this.Font, this.Text, ref drawableArea, this.TextColor, this.Alignment); }
protected internal override void Draw(ref Graphics.Rect area, IGUIRenderer batch) { throw new NotImplementedException(); }
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { Color c = new Color(Control.BackgroundColor, 1f); this.Control.Draw(ref area, renderer, c); }
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { Color c = Color.AddContrast(Control.BackgroundColor, 0.2f); this.Control.Draw(ref area, renderer, c); }
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { this.Control.Draw(ref area, renderer, Control.BackgroundColor); }
internal protected abstract void Draw(ref Rect drawableArea, IGUIRenderer renderer);
protected internal abstract void DrawContent(ref Rect area, IGUIRenderer renderer);
protected internal override void Draw(ref Rect area, IGUIRenderer renderer) { base.Draw(ref area, renderer); this.Draw(ref area, renderer, this.BackgroundColor, this.ButtonColor); }
internal void Draw(ref Rect drawableArea, IGUIRenderer batch) { ActiveState.Draw(ref drawableArea, batch); }
void window_Load(object sender, EventArgs e) { this.GraphicsContext = new DebugGraphicsContext(new OpenGLGraphicsContext()); var locator = new ServiceLocator(); locator.RegisterService<IGraphicsContext>(this.GraphicsContext); var resourceLoader = new ResourceLoader(); resourceLoader.AddImportersAndProcessors(typeof(ResourceLoader).Assembly); this.Resourses = new ResourceContext(locator, new TypeReaderFactory(), new TypeWriterFactory(), resourceLoader, Path.Combine(this.resourceFolder, "Assets"), this.resourceFolder); this.Resourses.ShouldSaveAllLoadedAssets = false; pixel = this.Resourses.LoadAsset<TextureAtlas>("Fonts\\Metro_W_Pixel.atlas")["pixel"]; var effect = this.Resourses.LoadAsset<ShaderProgram>("Basic.effect"); this.spriteBuffer = new SpriteBuffer(this.GraphicsContext, effect); this.guiRenderer = new GUIRenderer(this.spriteBuffer, pixel); window.VSync = VSyncMode.Off; window.Keyboard.KeyRepeat = true; // Other state GraphicsContext.Enable(EnableCap.Blend); GraphicsContext.Enable(EnableCap.ScissorTest); GraphicsContext.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcAlpha); var factory = CreateGUIFactory(); this.Load(factory); clock = new Clock(); }
protected internal override void Draw(ref Rect drawableArea, IGUIRenderer renderer) { fsm.Draw(ref drawableArea, renderer); }
protected internal abstract void Draw(ref Rect area, IGUIRenderer batch);