public void SetServer(IGORR.Server.Server server) { _server = server; }
public ObjectManager(IGORR.Server.Server server) { _server = server; _objects = new List<GameObject>(); _attacks = new AttackManager(server); }
public AttackManager(IGORR.Server.Server server) { _attacks = new List<Attack>(); _addAttack = new List<Attack>(); _server = server; }