示例#1
0
 private void DrawModel(ref Matrix4 view, ref Matrix4 projection)
 {
     mDefaultShader.Use();
     mDefaultShader.SetUniform("view", view);
     mDefaultShader.SetUniform("projection", projection);
     mDefaultShader.SetUniform("viewPosition", mCamPos);
     mDefaultShader.SetUniform("lightPosition", mCamPos);
     mModel.Draw(mDefaultShader);
 }