示例#1
0
 public void GetSceneObjectProperties()
 {
     float[] trans = new float[9];
     IGCore.GetSceneObjectTransform(sObjectName, trans);
     model.SetTransform(trans);
     model.InitName(sObjectName);
     model.InitMeshName(Marshal.PtrToStringUni(IGCore.GetSceneObjectMeshName(sObjectName)));
     model.InitMaterialName(Marshal.PtrToStringUni(IGCore.GetSceneObjectMaterialName(sObjectName)));
     CommonControl.DataContext    = model;
     TransformControl.DataContext = model;
     RenderControl.DataContext    = model;
 }