void Update() { if (m_voiceengine != null) { m_voiceengine.Poll(); } }
// Update is called once per frame void Update() { if (isRecord) { Vector3 v3 = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, transform.position.z)); // Debug.LogError(v3.y - tempPosition_y); if (v3.y - tempPosition_y > 0.21f)//取消录音 { stopDotween(); _voiceTrans.gameObject.SetActive(false); _voiceObj.SetActive(true); isCancelRecord = true; //CancelRecord(); } else { if (!isLimitTimeEnd) { startDotween(); _voiceTrans.gameObject.SetActive(true); _voiceObj.SetActive(false); isCancelRecord = false; } } return; } else { UpdateVoicePlay(); } if (VoiceFlag == 1 && m_voiceengine != null) { m_voiceengine.Poll(); } }
// Update is called once per frame public void Update() { #if !UNITY_EDITOR try { #endif if (VoiceState.UnInited == State) { return; } try { if (m_voiceengine != null) { m_voiceengine.Poll(); } } catch (Exception) { } #if !UNITY_EDITOR } catch (Exception ex) { Logger.Error(ex.ToString()); } #endif }
void Update() { if (m_voiceengine != null) { // 不断检测GVoice引擎回调 m_voiceengine.Poll(); } }
void Update() { //PlayLog("update..."); if (m_voiceengine == null) { PlayLog("m_voiceengine is null"); } else { m_voiceengine.Poll(); } }
// Update is called once per frame void Update() { //Debug.Log("update..."); if (m_voiceengine == null) { Debug.Log("m_voiceengine is null"); } else { m_voiceengine.Poll(); } m_logText.text = s_strLog; }
// Update is called once per frame void Update() { if (m_voiceengine != null) { m_voiceengine.Poll(); if (s_MicLevelEnabel) { s_logstr += "\r\n miclevel:" + m_voiceengine.GetMicLevel(); } } m_logtext.text = s_logstr; }
// Update is called once per frame public void Update() { //Debug.Log("update..."); if (mVoiceEngine == null) { #if !UNITY_MOBILE_LOCAL Debug.Log("m_voiceengine is null"); #endif } else { mVoiceEngine.Poll(); } }