/// <summary> /// Simulates the client code only knowing it gets a Factory. /// Probably some service/handler that gets injected with the IFurnitureFactory /// but does not know what implementation types /// </summary> private static void DescribeChair(IFurnitureFactory factory) { IChair chair = factory.CreateChair(); chair.SitOn(); chair.HasLegs(); }
private FurnitureManufacturerEngine(ICompanyFactory companyFactory, IFurnitureFactory furnitureFactory, IDataBase database, IRenderer renderer) { this.companyFactory = companyFactory; this.furnitureFactory = furnitureFactory; this.database = database; this.renderer = renderer; }
static void Main(string[] args) { Console.WriteLine("Введите тип мебели: современный - 1 или викторианский - 2"); int.TryParse(Console.ReadLine(), out int clientChoice); IFurnitureFactory factory = null; if (clientChoice == 1) { factory = new ModernFurnitureFactory(); } else if (clientChoice == 2) { factory = new VictorianFurnitureFactory(); } else { Console.WriteLine("Please enter the correct type of furniture"); } Client client = new Client(factory); client.CreateFurniture(); client.SitDown(); client.LieDown(); Console.ReadLine(); }
public void ClientMethod(IFurnitureFactory furnitureFactory) { var productA = furnitureFactory.CreateChair(); var productB = furnitureFactory.CreateSofa(); System.Console.WriteLine(productA.UseFullFunction()); }
private FurnitureManufacturerEngine() { this.companyFactory = new CompanyFactory(); this.furnitureFactory = new FurnitureFactory(); this.companies = new Dictionary <string, ICompany>(); this.furnitures = new Dictionary <string, IFurniture>(); this.renderer = new ConsoleRenderer(); }
public void ClientMethod(IFurnitureFactory factory) { var chair = factory.CreateChair(); var sofa = factory.CreateSofa(); Console.WriteLine(sofa.Type()); Console.WriteLine(sofa.Print(chair)); }
static void CreateFurniture(IFurnitureFactory factory) { factory.CreateChair().ShowInfo(); factory.CreateSofa().ShowInfo(); factory.CreateTable().ShowInfo(); Console.WriteLine(); }
private FurnitureManufacturerEngine() { this.companyFactory = new CompanyFactory(); this.furnitureFactory = new FurnitureFactory(); this.companies = new Dictionary<string, ICompany>(); this.furnitures = new Dictionary<string, IFurniture>(); this.renderer = new ConsoleRenderer(); }
private static void CreateFurniture(IFurnitureFactory factory) { var chair = factory.CreateChair(); var sofa = factory.CreateSofa(); var table = factory.CreateTable(); chair.PrintInfo(); sofa.PrintInfo(); table.PrintInfo(); }
static IFurnitureFactory BuildFactory(string option) { IFurnitureFactory factory = null; switch (option) { case "1": factory = new VictorianFurnitureFactory(); break; case "2": factory = new ModernFurnitureFactory(); break; } return(factory); }
// dependency injection public FurnitureManufacturerEngine ( ICompanyFactory companyFactory, IFurnitureFactory furnitureFactory, IRenderer renderer ) { this.companyFactory = companyFactory; this.furnitureFactory = furnitureFactory; this.renderer = renderer; this.companies = new Dictionary <string, ICompany>(); this.furnitures = new Dictionary <string, IFurniture>(); }
static void RunApplication(IFurnitureFactory factory) { var chair = factory.CreateChair(); var sofa = factory.CreateSofa(); WriteLine($"This chair has{(chair.HasLegs() ? "": " not")} legs"); WriteLine($"This sofa has{(sofa.HasLegs() ? "" : " not")} legs"); chair.SeatOn(); sofa.SeatOn(); ReadLine(); }
private void ClientMethod(IFurnitureFactory factory) { var chair = factory.CreateChair(); _testOutputHelper.WriteLine(chair.SittingOnChair()); var sofa = factory.CreateSofa(); _testOutputHelper.WriteLine(sofa.SittingOnSofa()); var coffeeTable = factory.CreateCoffeeTable(); _testOutputHelper.WriteLine(coffeeTable.UseTable()); }
static void Main(string[] args) { var selectedCollection = "victorian"; IFurnitureFactory victorianFurnitureFactory = GetFurnitureFactory(selectedCollection); PrintSelectedCollectionDetails(victorianFurnitureFactory, selectedCollection); selectedCollection = "modern"; IFurnitureFactory modernFurnitureFactory = GetFurnitureFactory(selectedCollection); PrintSelectedCollectionDetails(modernFurnitureFactory, selectedCollection); Console.ReadKey(); }
public static void ClientMethod(IFurnitureFactory factory) { Console.WriteLine($"---------------Order in {factory}---------------"); var chair = factory.CreateChair(); chair.hasLegs(); chair.sitOn(); var sofa = factory.CreateSofa(); sofa.hasBack(); sofa.hasLegs(); sofa.lieOn(); sofa.sitOn(); }
static void Main(string[] args) { IFurnitureFactory factory = null; factory = new ArDecoFurnitureFactory(); CreateFurniture(factory); factory = new VictorianFurnitureFactory(); CreateFurniture(factory); factory = new ModernFurnitureFactory(); CreateFurniture(factory); Console.ReadKey(); }
public static string[] Run(IFurnitureFactory factory) { var chair1 = factory.CreateChair(); var chair2 = factory.CreateChair(); var table = factory.CreateTable(); return(new[] { $"Price for chair1: {chair1.Price}", $"Price for chair2: {chair2.Price}", $"Price for table: {table.Price}", $"Number of chairs to get discount: {table.NrOfChairsToGetDiscount}", $"Price for table with chair1 and chair2: {(int)table.PriceWithChairs(chair1,chair2)}" }); }
private static void PrintSelectedCollectionDetails(IFurnitureFactory furnitureFactory, string selectedCollection) { var chair = furnitureFactory.CreateChair(); var coffeeTable = furnitureFactory.CreateCoffeeTable(); var sofa = furnitureFactory.CreateSofa(); Console.WriteLine($"***** collection name: {selectedCollection} *****"); Console.WriteLine($"Chair{Environment.NewLine}" + $"Design: {chair.Design} {Environment.NewLine}" + $"Construction: {chair.Construction} {Environment.NewLine}"); Console.WriteLine($"Coffee Table{Environment.NewLine}" + $"Design: {coffeeTable.Design} {Environment.NewLine}" + $"Construction: {coffeeTable.Construction} {Environment.NewLine}"); Console.WriteLine($"Sofa{Environment.NewLine}" + $"Design: {sofa.Design} {Environment.NewLine}" + $"Construction: {sofa.Construction} {Environment.NewLine}"); }
protected CreateFurnitureCommand(IFurnitureFactory furnitureFactory, IFurnitureRepository furnitureRepository) { FurnitureFactory = furnitureFactory; FurnitureRepository = furnitureRepository; }
public CreateTableCommand(IDataStore dataStore, IFurnitureFactory furnitureFactory) { this.furnitureFactory = furnitureFactory; this.dataStore = dataStore; }
public CreateChairCommand(IData data, IFurnitureFactory factory) { this.data = data; this.factory = factory; }
public Factory(IFurnitureFactory factory) { _bed = factory.CreateBed(); _chair = factory.CreateChair(); }
public Client(IFurnitureFactory factory) { Chair = factory.CreateChair(); Table = factory.CreateTable(); }
public CreateChairCommand(IDataStore data, IFurnitureFactory factory, Constants constants) { this.data = data; this.factory = factory; this.constants = constants; }
public Client(IFurnitureFactory factory) { Factory = factory; }
public CreateTableCommand(IFurnitureFactory furnitureFactory, IFurnitureRepository furnitureRepository) : base(furnitureFactory, furnitureRepository) { }
public CreateChairCommand(IDataStore dataStore, IFurnitureFactory furnitureFactory) { this.dataStore = dataStore; this.furnitureFactory = furnitureFactory; }