示例#1
0
        public void AddFrameRecords <FrameAggregate>(IFrameDebugProvider provider, IEnumerable <IFrameRecord> records) where FrameAggregate : IFrameAggregate, new()
        {
            if (!m_RecordingEnabled)
            {
                return;
            }

            AddFrameDebugProvider(provider);

            FrameAggregateSet aggregates;
            int providerIdentifier = provider.GetUniqueIdentifier();

            if (!m_FrameAggregates.TryGetValue(providerIdentifier, out aggregates))
            {
                aggregates = FrameAggregateSet.Create();
                m_FrameAggregates.Add(providerIdentifier, aggregates);
            }

            Type aggregateType = typeof(FrameAggregate);
            FrameAggregateInfo aggregateInfo;

            if (!aggregates.aggregates.TryGetValue(aggregateType, out aggregateInfo))
            {
                aggregateInfo = FrameAggregateInfo.Create <FrameAggregate>();
                aggregates.aggregates.Add(aggregateType, aggregateInfo);
            }

            aggregateInfo.pendingRecords.AddRange(records);
        }
示例#2
0
        public bool TrySelect(IFrameDebugProvider provider, object metadata = null)
        {
            if (provider == null)
            {
                return(false);
            }

            FrameDebugProviderInfo providerInfo = FrameDebugProviderInfo.CreateFromProvider(provider);

            if (!m_ProviderInfos.Any(p => p.uniqueIdentifier == providerInfo.uniqueIdentifier))
            {
                return(false);
            }

            SelectedFrameDebugProvider selected = new SelectedFrameDebugProvider()
            {
                providerInfo = providerInfo,
                metadata     = metadata
            };

            int index = m_Selection.FindIndex(s => s.providerInfo.uniqueIdentifier == providerInfo.uniqueIdentifier);

            if (index >= 0)
            {
                // already selected, update metadata
                m_Selection[index] = selected;
            }
            else
            {
                m_Selection.Add(selected);
            }

            return(true);
        }
 public static FrameDebugProviderInfo CreateFromProvider(IFrameDebugProvider provider)
 {
     return(new FrameDebugProviderInfo()
     {
         uniqueIdentifier = provider.GetUniqueIdentifier(),
         displayName = provider.GetDisplayName(),
         provider = provider
     });
 }
示例#4
0
        public void AddFrameRecord <FrameAggregate>(IFrameDebugProvider provider, IFrameRecord record) where FrameAggregate : IFrameAggregate, new()
        {
            List <IFrameRecord> records = new List <IFrameRecord>()
            {
                record
            };

            AddFrameRecords <FrameAggregate>(provider, records);
        }
示例#5
0
        public void RemoveFrameDebugProvider(IFrameDebugProvider provider)
        {
            int index = m_ProviderInfos.FindIndex(info => info.uniqueIdentifier == provider.GetUniqueIdentifier());

            if (index >= 0)
            {
                FrameDebugProviderInfo info = m_ProviderInfos[index];
                info.provider          = null;
                m_ProviderInfos[index] = info;
            }

            m_Selection.RemoveAll(selected => selected.providerInfo.provider == provider);
        }
        void OnSelectionChange()
        {
            IMotionSynthesizerProvider synthProvider = null;

            // Try get provider from frame debugger selection
            if (synthProvider == null)
            {
                foreach (SelectedFrameDebugProvider selectedProvider in Debugger.frameDebugger.Selection)
                {
                    synthProvider = selectedProvider.providerInfo.provider as IMotionSynthesizerProvider;
                    break;
                }
            }

            // Get first provider we find in scene
            if (synthProvider == null)
            {
                synthProvider = FindMotionSynthesizerObject();
            }

            // If we found a provider, we sync the frame debugger selection with it
            if (synthProvider != null)
            {
                IFrameDebugProvider frameDebugProvider = synthProvider as IFrameDebugProvider;
                if (frameDebugProvider != null)
                {
                    if (Debugger.frameDebugger.NumSelected != 1 || Debugger.frameDebugger.GetSelected(0).providerInfo.provider != frameDebugProvider)
                    {
                        Debugger.frameDebugger.ClearSelection();
                        if (!Debugger.frameDebugger.TrySelect(frameDebugProvider))
                        {
                            synthProvider = null;
                        }
                    }
                }
            }

            if (m_SynthesizerProvider != synthProvider)
            {
                if (synthProvider != null && !(synthProvider is IFrameDebugProvider))
                {
                    Debug.Log($"{synthProvider.GetType().FullName} doesn't implement IFrameDebugProvider, nodes won't be selectable in the Kinematica Execution Graph window");
                }

                m_SynthesizerProvider = synthProvider;
            }

            DisplayMessages();
        }
示例#7
0
        public void AddFrameDebugProvider(IFrameDebugProvider provider)
        {
            if (!m_RecordingEnabled)
            {
                return;
            }

            if (!m_ProviderInfos.Any(info => info.uniqueIdentifier == provider.GetUniqueIdentifier()))
            {
                m_ProviderInfos.Add(new FrameDebugProviderInfo()
                {
                    uniqueIdentifier = provider.GetUniqueIdentifier(),
                    displayName      = provider.GetDisplayName(),
                    provider         = provider
                });
            }
        }
示例#8
0
        internal void Update(IMotionSynthesizerProvider synthesizerProvider)
        {
            if (synthesizerProvider != null)
            {
                this.synthesizerProvider = synthesizerProvider;
                debugMemory        = synthesizerProvider.Synthesizer.Ref.ReadDebugMemory;
                frameDebugProvider = synthesizerProvider as IFrameDebugProvider;
            }
            else
            {
                this.synthesizerProvider = null;
                debugMemory        = null;
                frameDebugProvider = null;
            }

            if (Debugger.instance.rewind || ReadyForUpdate())
            {
                UpdateLayout();
            }
        }
 public void AddCostRecordsToFrameDebugger(IFrameDebugProvider frameDebugProvider)
 {
     Debugger.frameDebugger.AddFrameRecords <DebugCostAggregate>(frameDebugProvider, ReadDebugMemory.CostRecords.ToList());
 }