public void RequestDeviceData(IFoundDevice device) { Messenger <ViewModel.GlobalState> .Broadcast(UIEvent.SET_APP_STATE, ViewModel.GlobalState.READY); Messenger.Broadcast(UIEvent.STOP_SEARCH_DEVICES); RequestRemoteData(); }
public void Produce(GameObject element, IFoundDevice data) { element.name = "Device" + data.Name; element.GetComponent <Components.FoundDevice>().Render(data); }
public void Render(IFoundDevice data) { _data = data; title.text = data.Name; }
private void OnChooseDevice(IFoundDevice choosed) { mainController.RequestDeviceData(choosed); }