public void ReceiveGameMessage(string message, IFlowClient client) { if (message[1] == 'I') { string[] str = message.Split('^'); GameCommand request = new GameCommand { Type = GameCommandType.INPUT, Target = client, }; if (str.Length == 1) { request.Command = str[0].Remove(0, 2); clientRequestList.Enqueue(request); } else if (str.Length > 1) { request.Title = str[0].Remove(0, 2); request.Command = str[1]; clientRequestList.Enqueue(request); } } }
public RiverFlowProcessor( IUsgsIvClient usgsIvClient, IFlowClient flowClient, ILogger <IRiverFlowProcessor> logger, IMetrics metrics) { this.usgsIvClient = usgsIvClient; this.flowClient = flowClient; this.logger = logger; this.metrics = metrics; this.requestTimer = new TimerOptions { Name = "River Flow Queries", MeasurementUnit = App.Metrics.Unit.Calls, DurationUnit = TimeUnit.Seconds, RateUnit = TimeUnit.Minutes }; this.recordTimer = new TimerOptions { Name = "River Flow Recordings", MeasurementUnit = App.Metrics.Unit.Calls, DurationUnit = TimeUnit.Seconds, RateUnit = TimeUnit.Minutes }; }
public void AddPlayer(IFlowClient client) { players.Add(client, new GamePlayer()); GameCommand request = new GameCommand { Type = GameCommandType.SYSTEM, Target = client, Title = "Send_List" }; clientRequestList.Enqueue(request); }
public void Service_ReceiveMessage(string message, IFlowClient client) { if (message != null && message != "") { if (message[0] == 'G') { foreach (GameManager manager in game) { manager.ReceiveGameMessage(message, client); } } } }
public void Service_ClientConnected(IFlowClient client) { //지금은 Channel 0으로 무조건 밀어 넣는 형식 //채널 1개당 1스레드로 1스레드가 적정 양까지 버틸경우 1채널로 가도 됨 //그럴 경우 이 서비스 매니저도 필요 없을 듯 if (game != null && game.Length != 0) { game[0].AddPlayer(client); } else { ConsoleController.Alert("There is no game service", "Service Manager"); } }
public AddGroupDialog(UserState userState, IFlowClient flowClient) : base(nameof(AddGroupDialog)) { _flowClient = flowClient; _userDataAccessor = userState.CreateProperty <UserData>(nameof(UserData)); AddDialog(new ConfirmPrompt(nameof(ConfirmPrompt))); AddDialog(new TextPrompt(nameof(TextPrompt))); AddDialog(new WaterfallDialog(nameof(WaterfallDialog), new List <WaterfallStep> { AskNameStepAsync, AskDescriptionStepAsync, AskMailNicknameStepAsync, AskChannelName, AskChannelDescription, AskTabName, AskTabUrl, AskUsers, EndDialog })); InitialDialogId = nameof(WaterfallDialog); }
private void Client_MessageReceived(string result, IFlowClient client) { ConsoleController.Log(result, client.ToString()); }