示例#1
0
文件: Data.cs 项目: Bargsteen/p2
        public IFloorPlan ImportFloorPlan(string fileName)
        {
            BuildingInformationCollection buildingInformation = Import.ImportBuilding(fileName);
            IFloorPlan temporaryFloorPlan = CreateFloorPlan(buildingInformation);

            Import.EffectuateFloorPlanSettings(buildingInformation, ref temporaryFloorPlan, ref _allPeople);
            return(temporaryFloorPlan);
        }
示例#2
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        public override void Subdivide(Prism bounds, ISubdivisionGeometry geometry, INamedDataCollection hierarchicalParameters)
        {
            //Sanity checks
            if (!_floorIndex.HasValue)
            {
                throw new InvalidOperationException("Attempted to subdivide BaseFloor, but FloorIndex is not set");
            }
            if (!_floorAltitude.HasValue)
            {
                throw new InvalidOperationException("Attempted to subdivide BaseFloor, but FloorAltitude is not set");
            }

            //Calculate some handy values
            _roomHeight = bounds.Height - _floorThickness - _ceilingThickness;
            var roomOffsetY = -bounds.Height / 2 + _roomHeight / 2 + _floorThickness;

            //Find vertical elements which start on this floor
            var constrainedVerticalElements = ConstrainVerticalElements(this.SearchUp <IBuilding, IBuilding>(a => a, typeof(IBuildingContainer)));

            //Create a plan for this floor
            var plan = new Plan.Geometric.GeometricFloorplan(Bounds.Footprint);
            var overlappingVerticalRooms = InsertOverlappingVerticals(
                plan,
                this.SearchUp <IVerticalFeatureContainer, IVerticalFeatureContainer>(a => a, typeof(IBuildingContainer)).Overlapping(FloorIndex, false)
                );

            var verticals = CreateFloorPlan(plan, overlappingVerticalRooms, constrainedVerticalElements).ToArray();

            _plan = plan.Freeze();

            PlanFrozen(_plan);

            //Create nodes for all the vertical elements which started on this floor
            CreateVerticalNodes(verticals);

            //Create Floor and ceiling (with holes for vertical sections)
            CreateFloors(bounds, geometry, verticals, HierarchicalParameters.DefaultCeilingMaterial(Random));
            CreateCeilings(bounds, geometry, verticals, HierarchicalParameters.DefaultCeilingMaterial(Random));

            //Create room scripts
            CreateRoomNodes(roomOffsetY, _roomHeight, _plan);

            //Create external facades (subsections of building over this floor facade)
            var externalFacades = CreateExternalFacades(bounds, _plan);

            //Create facades for rooms
            var dist = hierarchicalParameters.ExternalWallThickness(Random);

            CreateRoomFacades(externalFacades, roomOffsetY, dist, _plan);
        }
示例#3
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        public void ImplementFloorPlan(IFloorPlan floorPlan, Dictionary<int, Person> people)
        {

            LocalPeople = people.ToDictionary(k => Coordinate(k.Value.Position), v => v.Value);

            //Override the local floorplan to correspond to the new floorplan
            LocalFloorPlan = floorPlan;

            if (_floorContainer == null)
                CreateVisualRepresentation();

            /* Add controls to switch between floors, if there are more than 1 floor*/
            if (LocalFloorPlan.FloorAmount > 1)
                AddFloorPlanSwitcherControls(LocalFloorPlan.FloorAmount);
        }
示例#4
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        private void OnSuccessfullBuildingLoadUp() {
            TheFloorPlan = ParentWindow.TheUserInterface.LocalFloorPlan;

            DescriptionTextBox.Text = string.IsNullOrEmpty(TheFloorPlan.Description) ? string.Empty : TheFloorPlan.Description;

            for(int currentFloor = 0; currentFloor < TheFloorPlan.FloorAmount; currentFloor++) {
                ComboBoxItem comboBox = new ComboBoxItem {Content = $"Floor {currentFloor}"};
                HeaderComboBox.Items.Add(comboBox);
            }

            WidthText.Text = TheFloorPlan.Width/2 + "m";
            HeightText.Text = TheFloorPlan.Height/2 + "m";
            FloorsText.Text = TheFloorPlan.FloorAmount.ToString();

            FileInformationGroup.Visibility = Visibility.Visible;
            DimensionsGroup.Visibility = Visibility.Visible;
        }
示例#5
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        public void ImplementFloorPlan(IFloorPlan floorPlan, Dictionary <int, Person> people)
        {
            LocalPeople = people.ToDictionary(k => Coordinate(k.Value.Position), v => v.Value);

            //Override the local floorplan to correspond to the new floorplan
            LocalFloorPlan = floorPlan;

            if (_floorContainer == null)
            {
                CreateVisualRepresentation();
            }

            /* Add controls to switch between floors, if there are more than 1 floor*/
            if (LocalFloorPlan.FloorAmount > 1)
            {
                AddFloorPlanSwitcherControls(LocalFloorPlan.FloorAmount);
            }
        }
示例#6
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文件: Data.cs 项目: Bargsteen/p2
 public Dictionary <int, Person> PrepareSimulation(IFloorPlan floorPlan)
 {
     if (UserInterface.BuildingHasBeenChanged)
     {
         TheFloorPlan.Initiate();  //Assign priority, and calculates neighbours, if the building has been changed.
         foreach (Tile tile in floorPlan.Tiles.Values)
         {
             tile.OriginalType = tile.Type;
         }
     }
     //adds all the new persons to the simulation
     foreach (Tile value in floorPlan.Tiles.Values.Where(t => t.OriginalType == Tile.Types.Person))
     {
         if (AllPeople.Values.All(p => !Equals(p.OriginalPosition, value)))
         {
             Person newPerson = new Person(value as BuildingBlock);
             AllPeople.Add(newPerson.ID, newPerson);
         }
     }
     return(AllPeople);
 }
示例#7
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        private void OnSuccessfullBuildingLoadUp()
        {
            TheFloorPlan = ParentWindow.TheUserInterface.LocalFloorPlan;

            DescriptionTextBox.Text = string.IsNullOrEmpty(TheFloorPlan.Description) ? string.Empty : TheFloorPlan.Description;

            for (int currentFloor = 0; currentFloor < TheFloorPlan.FloorAmount; currentFloor++)
            {
                ComboBoxItem comboBox = new ComboBoxItem {
                    Content = $"Floor {currentFloor}"
                };
                HeaderComboBox.Items.Add(comboBox);
            }

            WidthText.Text  = TheFloorPlan.Width / 2 + "m";
            HeightText.Text = TheFloorPlan.Height / 2 + "m";
            FloorsText.Text = TheFloorPlan.FloorAmount.ToString();

            FileInformationGroup.Visibility = Visibility.Visible;
            DimensionsGroup.Visibility      = Visibility.Visible;
        }
示例#8
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文件: Data.cs 项目: pprintz/p2
 public Dictionary<int, Person> PrepareSimulation(IFloorPlan floorPlan)
 {
     if (UserInterface.BuildingHasBeenChanged)
     {
         TheFloorPlan.Initiate();  //Assign priority, and calculates neighbours, if the building has been changed. 
         foreach (Tile tile in floorPlan.Tiles.Values)
         {
             tile.OriginalType = tile.Type;
           
         }
     }
     //adds all the new persons to the simulation
     foreach (Tile value in floorPlan.Tiles.Values.Where(t => t.OriginalType == Tile.Types.Person))
     {
         if (AllPeople.Values.All(p => !Equals(p.OriginalPosition, value)))
         {
             Person newPerson = new Person(value as BuildingBlock);
             AllPeople.Add(newPerson.ID, newPerson);
         }
     }
     return AllPeople;
 }
示例#9
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        private void CreateRoomNodes(float yOffset, float height, IFloorPlan plan)
        {
            Contract.Requires(plan != null);

            foreach (var roomPlan in plan.Rooms)
            {
                //Check if all assigned options are null and if so substitute in an alternative set
                var scripts = roomPlan.Scripts;
                if (roomPlan.Scripts.All(a => a.Value == null))
                {
                    scripts = SubstituteNullRoomPlanScripts(roomPlan, plan);
                }

                //Create the room (engine chooses which script to take from the options presented)
                var room = CreateRoomNode(height, roomPlan.InnerFootprint, yOffset, scripts);

                //If we created a null room try again with another set of scripts
                if (room == null)
                {
                    scripts = SubstituteNullRoomScripts(roomPlan, plan);
                    if (scripts != null && scripts.Count > 0)
                    {
                        room = CreateRoomNode(height, roomPlan.InnerFootprint, yOffset, scripts);
                    }
                }

                var planned = room as IPlannedRoom;
                if (planned != null)
                {
                    //Associate plan with room
                    planned.Plan = roomPlan;

                    //Associate room with plan
                    roomPlan.Node = planned;
                }
            }
        }
示例#10
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文件: Export.cs 项目: pprintz/p2
        public static void ExportBuilding(string filePath, IFloorPlan floorPlan, Dictionary<int, Person> allPeople) {
            string exportFeedbackMessage = $"Successfully exported the grid to destination: {filePath}";
            ExportOutcomes outcome = ExportOutcomes.Succes;
            try {
                string xmlPath = Path.GetFileNameWithoutExtension(filePath) + ".xml";
                using (XmlWriter writer = XmlWriter.Create(xmlPath)) {
                    writer.WriteStartDocument();
                    writer.WriteStartElement("BuildingPlan");

                    writer.WriteStartElement("Settings");
                    writer.WriteAttributeString("Width", floorPlan.Width.ToString());
                    writer.WriteAttributeString("Height", floorPlan.Height.ToString());
                    writer.WriteAttributeString("Floors", floorPlan.FloorAmount.ToString());
                    writer.WriteAttributeString("Description", floorPlan.Description);
                    writer.WriteEndElement();

                    writer.WriteStartElement("People");
                    if (allPeople.Count > 0) {
                        writer.WriteAttributeString("NumberOfPeople", allPeople.Count.ToString());
                        foreach (Person item in allPeople.Values) {
                            writer.WriteStartElement("Person");
                            writer.WriteAttributeString("ID", item.ID.ToString());
                            writer.WriteAttributeString("Position", Coordinate(item.Position));
                            writer.WriteAttributeString("MovementSpeed", item.MovementSpeed.ToString());
                            writer.WriteEndElement();
                        }
                    }
                    writer.WriteEndElement();

                    writer.WriteStartElement("FloorPlan");
                    for (int currentFloor = 0; currentFloor < floorPlan.FloorAmount; currentFloor++) {
                        writer.WriteStartElement("Floor");
                        writer.WriteAttributeString("Level", currentFloor.ToString());
                        writer.WriteAttributeString("Header", floorPlan.Headers[currentFloor]); 

                        StringBuilder rowAttributeBuilder = new StringBuilder();
                        StringBuilder rowBuilder = new StringBuilder();

                        for (int currentY = 0; currentY < floorPlan.Height; currentY++) {
                            for (int currentX = 0; currentX < floorPlan.Width; currentX++) {
                                string typeString = ((int)floorPlan.Tiles[Coordinate(currentX, currentY, currentFloor)].Type).ToString();
                                rowBuilder.Append(typeString);
                            }
                            rowAttributeBuilder.Append(rowBuilder + ", ");
                            rowBuilder.Clear();
                        }

                        writer.WriteAttributeString("RowInformation", rowAttributeBuilder.ToString().TrimEnd(' ').TrimEnd(','));
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();

                    writer.WriteEndElement();
                    writer.WriteEndDocument();
                }

                File.Copy(xmlPath, filePath);
                File.Delete(xmlPath);
            }
            catch (Exception e) {
                outcome = ExportOutcomes.Failure;
                exportFeedbackMessage = $"Error while exporting! \n Error message: {e.Message}\n\nDestination: {filePath}";
            }
            finally {
                OnExportFeedBack?.Invoke(exportFeedbackMessage, outcome);
            }
        }
示例#11
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        public static void DrawPlan(IFloorPlan plan)
        {
            if (!plan.PlanCreated)
                plan.CreatePlan();

            foreach (IDrawable drawling in plan.PlanDrawlings)
                Draw(drawling);
        }
示例#12
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        private IReadOnlyList <IConfigurableFacade> CreateExternalFacades(Prism bounds, IFloorPlan plan)
        {
            var externalSections = new List <IConfigurableFacade>();

            //Find the parent building which contains this floor
            var building = this.SearchUp <IBuilding, IBuilding>(n => n, typeof(IBuildingContainer));

            if (building == null)
            {
                throw new InvalidOperationException("Attempted to subdivide BaseFloor, but cannot find IBuilding node ancestor");
            }

            //Get all facades which cross this floor
            var facades = building.Facades(FloorIndex);

            for (var i = 0; i < plan.ExternalFootprint.Count; i++)
            {
                //Nb. There's lots of "WS" going on here, this stands for "World Space"
                //We have the footprint in floor space and the facades in facade space, we transform both into world space to compare them

                //Get start and end points of this edge
                var start           = plan.ExternalFootprint[i];
                var end             = plan.ExternalFootprint[(i + 1) % plan.ExternalFootprint.Count];
                var footprintSegWS  = new LineSegment2(start, end).Transform(WorldTransformation);
                var footprintLineWS = footprintSegWS.Line;

                //Select the exteral facade which lies along this edge
                var wall = (from facade in facades
                            let facadeSegWS = facade.Section.ExternalLineSegment.Transform(facade.WorldTransformation)
                                              let facadeLineWS = facadeSegWS.Line
                                                                 where facadeLineWS.Parallelism(footprintLineWS) != Parallelism.None
                                                                 let aD = footprintSegWS.DistanceToPoint(facadeSegWS.Start)
                                                                          let bD = footprintSegWS.DistanceToPoint(facadeSegWS.End)
                                                                                   orderby aD + bD
                                                                                   select facade).FirstOrDefault();

                //If we didn't find a parallel external facade then just give up!
                if (wall == null)
                {
                    continue;
                }

                //Start and end points (X-Axis) are always start and end of facade (i.e. subsection is always full width)
                //What are the start and end points (Y-Axis)
                var bottomOfFacade = building.Floor(wall.BottomFloorIndex).FloorAltitude;
                var y = FloorAltitude - bottomOfFacade - _floorThickness - wall.Bounds.Height / 2;

                //Height of the open space of the floor (top of floor, to bottom of ceiling)
                var height = Bounds.Height - _floorThickness - _ceilingThickness;

                //how wide is the wall?
                var wallLength = wall.Section.ExternalLineSegment.LongLine.Direction.Length();

                var subsection = new SubsectionFacade(wall,
                                                      new Vector2(-wallLength, y),
                                                      new Vector2(wallLength, y + height),
                                                      0, 1,
                                                      wall.Section
                                                      );

                externalSections.Add(subsection);
            }

            return(externalSections);
        }
示例#13
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文件: Data.cs 项目: Bargsteen/p2
 public IFloorPlan ExportFloorPlan(string filePath, IFloorPlan floorPlan, Dictionary <int, Person> allPeople)
 {
     Export.ExportBuilding(filePath, floorPlan, allPeople);
     return(TheFloorPlan);
 }
示例#14
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        /// <summary>
        /// A room was created but it resulted in a null result, this is a chance to substitute in another set of scripts and try again
        /// </summary>
        /// <param name="room"></param>
        /// <param name="plan"></param>
        /// <returns>A set of scripts to try to create another room, or null to not attempt again</returns>
        protected virtual IReadOnlyList <KeyValuePair <float, ScriptReference> > SubstituteNullRoomScripts(IRoomPlan room, IFloorPlan plan)
        {
            Contract.Requires(room != null);
            Contract.Requires(plan != null);

            return(null);
        }
示例#15
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文件: AStar.cs 项目: pprintz/p2
 public AStar(IFloorPlan floorPlan)
 {
     TheFloorPlan = floorPlan;
     ListOfBuildingBlocks = TheFloorPlan.Tiles.Values.Cast<BuildingBlock>().ToList();
 }
示例#16
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文件: Import.cs 项目: Bargsteen/p2
        internal static void EffectuateFloorPlanSettings(BuildingInformationCollection buildingInformation, ref IFloorPlan floorPlan, ref Dictionary <int, Person> allPeople)
        {
            const int freeTypeIntRepresentation = (int)Tile.Types.Free;

            /* Step 1: Subject the types of each tile to the type of the tile in the BuildingInformationCollection */
            for (int z = 0; z < buildingInformation.Floors; z++)
            {
                for (int y = 0; y < buildingInformation.Height; y++)
                {
                    for (int x = 0; x < buildingInformation.Width; x++)
                    {
                        int type = int.Parse(buildingInformation.FloorCollection[z].Rows[y][x].ToString());
                        /* If the point is already marked as free, continue - no need to force-convert it to free */
                        if (type == freeTypeIntRepresentation)
                        {
                            continue;
                        }

                        Tile.Types newType = (Tile.Types)type;

                        if (newType == Tile.Types.Person)
                        {
                            PersonInformation personInfo = buildingInformation.PeopleCollection.FirstOrDefault(p => p.Position == Coordinate(x, y, z));
                            allPeople.Add(personInfo.ID, new Person(personInfo.ID, personInfo.MovementSpeed, floorPlan.Tiles[personInfo.Position] as BuildingBlock));
                        }

                        floorPlan.Tiles[Coordinate(x, y, z)].Type = newType;
                    }
                }
            }
        }
示例#17
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文件: Data.cs 项目: pprintz/p2
        public IFloorPlan ExportFloorPlan(string filePath, IFloorPlan floorPlan, Dictionary<int, Person> allPeople)
        {
            Export.ExportBuilding(filePath, floorPlan, allPeople);
            return TheFloorPlan;

        }
示例#18
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 public FloorPlanEventArgs(IFloorPlan map)
 {
     Map = map;
 }
示例#19
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 /// <summary>
 /// Called once the plan has been frozen
 /// </summary>
 /// <param name="plan"></param>
 // ReSharper disable once UnusedParameter.Global (Justification: External API)
 // ReSharper disable once VirtualMemberNeverOverriden.Global (Justification: External API)
 protected virtual void PlanFrozen(IFloorPlan plan)
 {
 }
示例#20
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文件: AStar.cs 项目: Bargsteen/p2
 public AStar(IFloorPlan floorPlan)
 {
     TheFloorPlan         = floorPlan;
     ListOfBuildingBlocks = TheFloorPlan.Tiles.Values.Cast <BuildingBlock>().ToList();
 }
示例#21
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        public static void ExportBuilding(string filePath, IFloorPlan floorPlan, Dictionary <int, Person> allPeople)
        {
            string         exportFeedbackMessage = $"Successfully exported the grid to destination: {filePath}";
            ExportOutcomes outcome = ExportOutcomes.Succes;

            try {
                string xmlPath = Path.GetFileNameWithoutExtension(filePath) + ".xml";
                using (XmlWriter writer = XmlWriter.Create(xmlPath)) {
                    writer.WriteStartDocument();
                    writer.WriteStartElement("BuildingPlan");

                    writer.WriteStartElement("Settings");
                    writer.WriteAttributeString("Width", floorPlan.Width.ToString());
                    writer.WriteAttributeString("Height", floorPlan.Height.ToString());
                    writer.WriteAttributeString("Floors", floorPlan.FloorAmount.ToString());
                    writer.WriteAttributeString("Description", floorPlan.Description);
                    writer.WriteEndElement();

                    writer.WriteStartElement("People");
                    if (allPeople.Count > 0)
                    {
                        writer.WriteAttributeString("NumberOfPeople", allPeople.Count.ToString());
                        foreach (Person item in allPeople.Values)
                        {
                            writer.WriteStartElement("Person");
                            writer.WriteAttributeString("ID", item.ID.ToString());
                            writer.WriteAttributeString("Position", Coordinate(item.Position));
                            writer.WriteAttributeString("MovementSpeed", item.MovementSpeed.ToString());
                            writer.WriteEndElement();
                        }
                    }
                    writer.WriteEndElement();

                    writer.WriteStartElement("FloorPlan");
                    for (int currentFloor = 0; currentFloor < floorPlan.FloorAmount; currentFloor++)
                    {
                        writer.WriteStartElement("Floor");
                        writer.WriteAttributeString("Level", currentFloor.ToString());
                        writer.WriteAttributeString("Header", floorPlan.Headers[currentFloor]);

                        StringBuilder rowAttributeBuilder = new StringBuilder();
                        StringBuilder rowBuilder          = new StringBuilder();

                        for (int currentY = 0; currentY < floorPlan.Height; currentY++)
                        {
                            for (int currentX = 0; currentX < floorPlan.Width; currentX++)
                            {
                                string typeString = ((int)floorPlan.Tiles[Coordinate(currentX, currentY, currentFloor)].Type).ToString();
                                rowBuilder.Append(typeString);
                            }
                            rowAttributeBuilder.Append(rowBuilder + ", ");
                            rowBuilder.Clear();
                        }

                        writer.WriteAttributeString("RowInformation", rowAttributeBuilder.ToString().TrimEnd(' ').TrimEnd(','));
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();

                    writer.WriteEndElement();
                    writer.WriteEndDocument();
                }

                File.Copy(xmlPath, filePath);
                File.Delete(xmlPath);
            }
            catch (Exception e) {
                outcome = ExportOutcomes.Failure;
                exportFeedbackMessage = $"Error while exporting! \n Error message: {e.Message}\n\nDestination: {filePath}";
            }
            finally {
                OnExportFeedBack?.Invoke(exportFeedbackMessage, outcome);
            }
        }
示例#22
0
        private void CreateRoomFacades(IReadOnlyCollection <IConfigurableFacade> externalFacades, float yOffset, float distance, IFloorPlan plan)
        {
            Contract.Requires(externalFacades != null);
            Contract.Requires(plan != null);

            //There are two types of facade:
            // 1. An external wall
            //  - Find the relevant external facade and wrap a subsection of it
            // 2. An internal wall
            //  - Create an IConfigurableFacade

            foreach (var roomPlan in plan.Rooms.Where(r => r.Node != null).OrderBy(r => r.Id))
            {
                //Create a place to store all facades generated for this room
                var generatedFacades = new Dictionary <Facade, IConfigurableFacade>();

                foreach (var facade in roomPlan.GetWalls())
                {
                    IConfigurableFacade newFacade;

                    if (facade.IsExternal)
                    {
                        //Find the external wall which is co-linear with this facade section
                        var externalSection = FindExternalFacade(distance * 3, externalFacades, facade.Section.ExternalLineSegment);

                        //Create section (or call error handler if no external section was found)
                        newFacade = externalSection == null?FailedToFindExternalSection(roomPlan, facade) : CreateExternalWall(roomPlan, facade, externalSection);
                    }
                    else
                    {
                        newFacade = CreateInternalWall(roomPlan, facade, yOffset);
                    }

                    //Store the newly created facade
                    if (newFacade != null)
                    {
                        generatedFacades.Add(facade, newFacade);
                    }
                }

                //Pass the facade to the room
                if (roomPlan.Node != null)
                {
                    //Pass the facades to the room
                    roomPlan.Node.Facades = generatedFacades;

                    //Ensure that the room subdivides before the facades
                    foreach (var context in generatedFacades.Values.OfType <ISubdivisionContext>())
                    {
                        context.AddPrerequisite(roomPlan.Node);
                    }
                }
            }
        }