public static QuaternionFArrayList CreateRandomQuaternionFArray(int count, IFloatRandomNumberGenerator r) { QuaternionFArrayList result = new QuaternionFArrayList(count); for(int i = 0; i < count; i++) { result.Add(new QuaternionF(r.NextFloat(),r.NextFloat(), r.NextFloat(),r.NextFloat())); } return result; }
public static QuaternionFArrayList CreateRandomQuaternionFArray(int count, IFloatRandomNumberGenerator r) { QuaternionFArrayList result = new QuaternionFArrayList(count); for (int i = 0; i < count; i++) { result.Add(new QuaternionF(r.NextFloat(), r.NextFloat(), r.NextFloat(), r.NextFloat())); } return(result); }