示例#1
0
 public override void FirstExecution()
 {
     base.FirstExecution();
     if (this.FiringInteractiveObject is IEM_IFiringAInteractiveObjectAction_EventsListener IFiringAInteractiveObjectAction_EventsListener)
     {
         IFiringAInteractiveObjectAction_EventsListener.OnFiringInteractiveObjectActionStart(this._playerAimingInteractiveObjectActionInherentData);
     }
 }