private void Form1_FormClosing(object sender, FormClosingEventArgs e) { if (_fileProvider != null) { _fileProvider.Dispose(); } }
public override void Dispose() { _documentRepository.Dispose(); _documentTypeRepository.Dispose(); _directoryService.Dispose(); _fileRepository.Dispose(); _fileProvider.Dispose(); }
protected virtual void Dispose(bool disposing) { if (disposing) { IFileProvider disposable = Interlocked.Exchange(ref _provider, null); if (disposable != null && _default != null) { // do not serialize the cache when autosaving the profile _default.Save(disposable, false); _default = null; disposable.Dispose(); } } }
private void BtnLoad_Click(object sender, EventArgs e) { ContextMenu cm = new ContextMenu(new MenuItem[] { new MenuItem("APK", (s, e2) => { OpenFileDialog ofd = new OpenFileDialog() { CheckFileExists = true, Title = "Open Bundle File", Multiselect = false }; if (ofd.ShowDialog() == DialogResult.Cancel) { return; } CloseStuff(); try { _fileProvider = new ZipFileProvider(ofd.FileName, FileCacheMode.Memory, false); _manager = new AssetsManager(_fileProvider, BSConst.KnownFiles.AssetsRootPath, BSConst.GetAssetTypeMap()); if (_fileProvider.FindFiles("globalgamemanagers").Count > 0) { _manager.GetAssetsFile("globalgamemanagers.assets"); } if (_fileProvider.FindFiles("globalgamemanagers.assets*").Count > 0) { _manager.GetAssetsFile("globalgamemanagers.assets"); } _manager.FindAndLoadAllAssets(); FillAssetsFiles(); this.Text = "Assets Explorer - " + Path.GetFileName(ofd.FileName); } catch (Exception ex) { Log.LogErr("Couldn't load APK!", ex); MessageBox.Show("Failed to load!"); if (_fileProvider != null) { _fileProvider.Dispose(); _fileProvider = null; } return; } }), new MenuItem("Folder", (s, e2) => { FolderBrowserDialog fbd = new FolderBrowserDialog() { ShowNewFolderButton = false, Description = "Select Assets Root Folder" }; if (fbd.ShowDialog() == DialogResult.Cancel) { return; } CloseStuff(); try { _fileProvider = new FolderFileProvider(fbd.SelectedPath, false); _manager = new AssetsManager(_fileProvider, "", BSConst.GetAssetTypeMap()); if (_fileProvider.FindFiles("globalgamemanagers").Count > 0) { _manager.GetAssetsFile("globalgamemanagers.assets"); } if (_fileProvider.FindFiles("globalgamemanagers.assets*").Count > 0) { _manager.GetAssetsFile("globalgamemanagers.assets"); } _manager.FindAndLoadAllAssets(); FillAssetsFiles(); this.Text = "Assets Explorer - " + Path.GetFileName(fbd.SelectedPath); } catch (Exception ex) { Log.LogErr("Couldn't load folder!", ex); MessageBox.Show("Failed to load!"); if (_fileProvider != null) { _fileProvider.Dispose(); _fileProvider = null; } return; } }), new MenuItem("Bundle", (s, e2) => { OpenFileDialog ofd = new OpenFileDialog() { CheckFileExists = true, Title = "Open Bundle File", Multiselect = false }; if (ofd.ShowDialog() == DialogResult.Cancel) { return; } CloseStuff(); try { _fileProvider = new BundleFileProvider(ofd.FileName, true); _manager = new AssetsManager(_fileProvider, "", BSConst.GetAssetTypeMap()); _manager.FindAndLoadAllAssets(); FillAssetsFiles(); this.Text = "Assets Explorer - " + Path.GetFileName(ofd.FileName); } catch (Exception ex) { Log.LogErr("Couldn't load bundle!", ex); MessageBox.Show("Failed to load!"); if (_fileProvider != null) { _fileProvider.Dispose(); _fileProvider = null; } return; } }) }); cm.Show(btnLoad, new Point(0, btnLoad.Height)); return; }