示例#1
0
            public async void StartLoading(IFilePatchAction action)
            {
                // Initialize progress-related variables
                var progressItem = Progress.AddItem();

                progressItem.Total = action.PatchSize;

                // Starts loading an action
                var task = action.Load(CancellationToken, (done, total) => {
                    // Anonymous function to update progress
                    Debug.Assert(total == progressItem.Total);
                    progressItem.Done = done;
                    ProgressCallback(Progress);
                });

                // Add task to task list; used mostly by 'AwaitAllTasksAndFinish'
                Tasks.Add(task);

                // Wait for task to complete
                await task;

                // Update progress
                progressItem.Finish();
                ProgressCallback(Progress);
            }
示例#2
0
            public async void StartLoading(IFilePatchAction action)
            {
                // Initialize progress-related variables
                var progressItem = _progress.AddItem();

                progressItem.Total = action.PatchSize;

                // Starts loading an action
                var task = action.Load(_cancellationToken, (done, total, totalThreads) => {
                    // Anonymous function to update progress
                    Debug.Assert(total == progressItem.Total);
                    progressItem.Done         = done;
                    _progress.DownloadThreads = totalThreads;
                    _progressCallback(_progress);
                });

                // Add task to task list; used mostly by 'AwaitAllTasksAndFinish'
                _tasks.Add(task);

                var guid = Guid.NewGuid();

                try
                {
                    await task;
                }
                catch (Exception ex)
                {
                    // The RenX client seems to crash around here when the cancel button is pressed
                    // while it does crash, it does however achieve our goal of stopping the download
                    // (I'm not saying that it's right, i just dont know how to fix it right now.)
                    Logger.Instance.Write($"{ex.Message}\r\nStack Trace:\r\n{ex.StackTrace}", Logger.ErrorLevel.ErrError);
                    throw;
                }

                // Update progress
                progressItem.Finish();
                _progressCallback(_progress);
            }