/// <summary> /// Removes a particular state from this state machine /// </summary> /// <typeparam name="T"></typeparam> public void RemoveState <T>() where T : IState { _fsm.RemoveState <T>(); }
/// <summary> /// Removes a particular state from this state machine /// </summary> /// <typeparam name="T"></typeparam> public void RemoveState <T>() where T : IState { _fsm.RemoveState <T>(); }