public override void Dispose() { Messenger.RemoveListener <int>(MessageName.MN_CHARACTOR_BORN, AddCharactor); for (int i = 0; i < m_revealers.Count; i++) { IFOWRevealer revealer = m_revealers[i]; if (revealer != null) { revealer.Release(); } } m_revealers.Clear(); for (int i = 0; i < m_renders.Count; i++) { FOWRender render = m_renders[i]; if (render != null) { render.enabled = false; UnityEngine.Object.Destroy(render.gameObject); } } m_renders.Clear(); m_mapFOWRender = null; FOWSystem.instance.DestroySelf(); }
public override void Dispose() { for (int i = 0; i < m_revealers.Count; i++) { IFOWRevealer revealer = m_revealers[i]; if (revealer != null) { revealer.Release(); } } m_revealers.Clear(); for (int i = 0; i < m_renders.Count; i++) { FOWRender render = m_renders[i]; if (render != null) { render.enabled = false; UnityEngine.Object.Destroy(render.gameObject); } } m_renders.Clear(); m_mapFOWRender = null; FOWSystem.instance.DestroySelf(); }
protected void UpdateRevealers(int deltaMS) { for (int i = m_revealers.Count - 1; i >= 0; i--) { IFOWRevealer revealer = m_revealers[i]; revealer.Update(deltaMS); if (!revealer.IsValid()) { m_revealers.RemoveAt(i); FOWSystem.RemoveRevealer(revealer); revealer.Release(); } } }
private void ReleaseRevealer(IFOWRevealer revealer) { FOWSystem.RemoveRevealer(revealer); revealer.Release(); }