void Start() { EventTire = this.GetEventTire(); Animator = GetComponent<Animator>(); EventTire.AddEventListener(TireEventType.ChangedMoveStateEvent, OnPlayerChangedMoveStateEvent); EventTire.AddEventListener(TireEventType.ChangedJumpStateEvent, OnPlayerChangedJumpStateEvent); }
void Start() { EventTire = this.GetEventTire(); EventTire.AddEventListener(TireEventType.ControlEvent, OnControlEvent); EventTire.AddEventListener(TireEventType.AmmoPickupEvent, OnAmmoPickupEvent); WeaponaryState = GetComponent<WeaponaryState>(); }
void Start() { EventTire = this.GetEventTire(); BaseMoveState = GetComponent<BaseMoveState>(); EventTire.AddEventListener(TireEventType.ChangedMoveStateEvent, OnChangedMoveStateEvent); EventTire.AddEventListener(TireEventType.ChangedDirectionEvent, OnChangedDirectionEvent); }
void Start() { EventTire = this.GetEventTire(); BaseState = GetComponent<BaseMoveState>(); UpperCollider.enabled = true; EventTire.AddEventListener(TireEventType.ControlEvent, OnControlEvent); EventTire.AddEventListener(TireEventType.ChangedSitDownEvent, OnChangedSitDownEvent); }
void Start() { EventTire = this.GetEventTire(); BaseState = GetComponent<BaseMoveState>(); Rigidbody = GetComponent<Rigidbody2D>(); Rigidbody.gravityScale = 1f; EventTire.AddEventListener(TireEventType.ControlEvent, OnControlEvent); EventTire.AddEventListener(TireEventType.ChangedMoveStateEvent, UpdateHorizontalMoveState); EventTire.AddEventListener(TireEventType.ChangedShiftWalkEvent, UpdateHorizontalMoveState); EventTire.AddEventListener(TireEventType.ChangedJumpStateEvent, OnPlayerChangedJumpStateEvent); }
void Start() { EventTire = this.GetEventTire(); Rigidbody = GetComponent<Rigidbody2D>(); BaseState = GetComponent<BaseMoveState>(); BaseState.VerticalMoveState = VerticalMoveState.Idle; BaseState.MoveState = MoveState.Idle; EventTire.AddEventListener(TireEventType.ControlEvent, OnControlEvent); EventTire.AddEventListener(TireEventType.ChangedMoveStateEvent, UpdateHorizontalMoveState); EventTire.AddEventListener(TireEventType.ChangedVerticalMoveStateEvent, UpdateVerticalMoveState); EventTire.AddEventListener(TireEventType.ChangedJumpStateEvent, OnPlayerChangedJumpStateEvent); Rigidbody.gravityScale = 0f; }
void Start() { EventTire = this.GetEventTire(); EventTire.AddEventListener(TireEventType.ControlEvent, OnControlEvent); EventTire.AddEventListener(TireEventType.SaveWeaponStateEvent, OnSaveWeaponStateEvent); EventTire.AddEventListener(TireEventType.LoadWeaponStateEvent, OnLoadWeaponStateEvent); EventTire.AddEventListener(TireEventType.WeaponPickupEvent, OnWeaponPickupEvent); WeaponaryState = GetComponent<WeaponaryState>(); if (WeaponaryState.CurrentWeaponIndex >= 0) { SelectWeapon(WeaponaryState.CurrentWeaponIndex); } }
void Start () { EventTire = this.GetEventTire(); Animator = GetComponent<Animator>(); EventTire.AddEventListener(TireEventType.ChangedCurrentWeapon, OnPlayerChangedCurrentWeapon); //EventTire.AddEventListener(TireEventType.WeaponUseStateChangedEvent, OnWeaponUseStateChangedEvent); }
void Start() { State = GetComponent<WeaponState>(); EventTire = this.GetEventTire(); EventTire.AddEventListener(TireEventType.ControlEvent, OnControlEvent); }
void Start() { EventTire = this.GetEventTire(); BaseMoveState = GetComponent<BaseMoveState>(); EventTire.AddEventListener(TireEventType.ControlEvent, OnControlEvent); }
void Start() { EventTire = this.GetEventTire(); EventTire.AddEventListener(TireEventType.ControlEvent, OnControlEvent); }