示例#1
0
 /// <summary>
 /// 添加event item
 /// </summary>
 /// <param name="_eventItem"></param>
 /// <param name="_eventChannel"></param>
 /// <returns></returns>
 public IEventSystemItem AddEventItem(string _eventItem, IEventSystemChannel _eventChannel)
 {
     if (null == _eventChannel)
     {
         return(null);
     }
     return(AddEventItem(_eventItem, _eventChannel.ChannelName));
 }
示例#2
0
 /// <summary>
 /// 通过指定的channel移除
 /// </summary>
 /// <param name="_channel"></param>
 public static void RemoveChannel(IEventSystemChannel _channel)
 {
     if (null == _channel)
     {
         return;
     }
     RemoveChannel(_channel.ChannelName);
 }
示例#3
0
        /// <summary>
        /// 添加event item
        /// </summary>
        /// <param name="_eventItem"></param>
        /// <param name="_eventChannel"></param>
        /// <returns></returns>
        public IEventSystemItem AddEventItem(IEventSystemItem _eventItem, IEventSystemChannel _eventChannel)
        {
            if (null == _eventItem || null == _eventChannel)
            {
                return(null);
            }

            return(AddEventItem(_eventItem, _eventChannel));
        }
示例#4
0
        /// <summary>
        /// 从所有Event Items中移除_channel.name名字的标签
        /// </summary>
        /// <param name="_channel"></param>
        private void RemoveChannelTagInEventItems(IEventSystemChannel _channel)
        {
            if (null == _channel)
            {
                return;
            }

            foreach (var eventSystemItem in eventItemDic)
            {
                if (null != eventSystemItem.Value)
                {
                    eventSystemItem.Value.RemoveChannelTag(_channel.ChannelName);
                }
            }
        }
示例#5
0
        /// <summary>
        /// 添加一个channel
        /// </summary>
        /// <param name="_channel"></param>
        /// <returns></returns>
        public IEventSystemChannel AddEventChannel(IEventSystemChannel _channel)
        {
            if (null == _channel)
            {
                return(null);
            }

            if (true == channelDic.ContainsKey(_channel.ChannelName))
            {
                return(_channel);
            }

            ChannelTagCheck(_channel);
            channelDic.Add(_channel.ChannelName, _channel);
            return(_channel);
        }
示例#6
0
        /// <summary>
        /// 检测已有的event item中是否存在和自己tag相同的,加入到自己的队中
        /// </summary>
        /// <param name="_channel"></param>
        private void ChannelTagCheck(IEventSystemChannel _channel)
        {
            if (null == _channel)
            {
                return;
            }

            foreach (var eventSystemItem in eventItemDic)
            {
                if (null != eventSystemItem.Value)
                {
                    if (-1 != Arr.IndexOf(eventSystemItem.Value.GetChannelTags(), _channel.ChannelName))
                    {
                        _channel.AddEventItem(eventSystemItem.Value);
                    }
                }
            }
        }
示例#7
0
        /// <summary>
        /// channel name
        /// </summary>
        /// <param name="_channelName"></param>
        public void RemoveEventChannel(string _channelName)
        {
            if (true == string.IsNullOrEmpty(_channelName))
            {
                return;
            }

            if (true == channelDic.ContainsKey(_channelName))
            {
                IEventSystemChannel eventChannel = channelDic[_channelName];
                if (null != eventChannel)
                {
                    RemoveChannelTagInEventItems(eventChannel);
                    ((IEventDispose)eventChannel).Dispose();
                }
                channelDic.Remove(_channelName);
            }
        }
示例#8
0
        /// <summary>
        /// 根据 事件名字,和事件频道,添加一个具体的事件
        /// </summary>
        /// <param name="_eventItemName"></param>
        /// <param name="_channelNames"></param>
        /// <returns></returns>
        public IEventSystemItem AddEventItem(string _eventItemName, params string[] _channelNames)
        {
            if (true == string.IsNullOrEmpty(_eventItemName))
            {
                return(null);
            }

            if (null == _channelNames)
            {
                return(null);
            }

            // 检测是否已经存在event item
            IEventSystemItem eventItem = GetEventItem(_eventItemName);

            if (null != eventItem)
            {
                return(eventItem);
            }

            // 检测 chanenl
            foreach (var channelName in _channelNames)
            {
                IEventSystemChannel eventSystemChannel = GetEventChannel(channelName);
                if (null == eventSystemChannel)
                {
                    var channel = AddEventChannel(channelName);
                    if (null == channel)
                    {
                        this.Error(string.Format("创建Event Item[{0}]时,对应的Channel[{1}]创建失败", _eventItemName, channelName));
                    }
                }
            }

            // 创建event item
            eventItem = new EventSystemItem(_eventItemName, _channelNames);
            eventItemDic.Add(eventItem.EventName, eventItem);
            EventItemCheck(eventItem);
            return(eventItem);
        }
示例#9
0
        /// <summary>
        /// 添加消息频道
        /// </summary>
        /// <param name="_channlName"></param>
        /// <returns></returns>
        public IEventSystemChannel AddEventChannel(string _channlName)
        {
            if (true == string.IsNullOrEmpty(_channlName))
            {
                return(null);
            }

            IEventSystemChannel eventChannel = null;

            if (false == channelDic.ContainsKey(_channlName))
            {
                eventChannel = new EventSystemChannel(_channlName);
                channelDic.Add(_channlName, eventChannel);
                ChannelTagCheck(eventChannel);
            }
            else
            {
                this.Info("已经存在相同key的channel = " + _channlName);
                eventChannel = channelDic[_channlName];
            }
            return(eventChannel);
        }