// void ITopWindowEventRoot.RootMouseDown(int x, int y, UIMouseButtons button) { _prevLogicalMouseX = x; _prevLogicalMouseY = y; _isMouseDown = true; _isDragging = false; UIMouseEventArgs e = GetFreeMouseEvent(); SetUIMouseEventArgsInfo(e, x, y, button, 0); // e.Shift = _lastKeydownWithShift; e.Alt = _lastKeydownWithAlt; e.Ctrl = _lastKeydownWithControl; // e.PreviousMouseDown = _latestMouseDown; // _iTopBoxEventPortal.PortalMouseDown(e); // _currentMouseActiveElement = _latestMouseDown = e.CurrentContextElement; _localMouseDownX = e.X; _localMouseDownY = e.Y; if (e.DraggingElement != null) { if (e.DraggingElement != e.CurrentContextElement) { //change captured element e.DraggingElement.GetGlobalLocation(out int globalX, out int globalY); //find new capture pos _localMouseDownX = e.GlobalX - globalX; _localMouseDownY = e.GlobalY - globalY; } _draggingElement = e.DraggingElement; } else { if (_currentMouseActiveElement != null && !_currentMouseActiveElement.BypassAllMouseEvents) { _draggingElement = _currentMouseActiveElement; } } _mouseCursorStyle = e.MouseCursorStyle; ReleaseMouseEvent(e); }
void ITopWindowEventRoot.RootMouseDown(int x, int y, UIMouseButtons button) { this.prevLogicalMouseX = x; this.prevLogicalMouseY = y; this.isMouseDown = true; this.isDragging = false; UIMouseEventArgs e = GetFreeMouseEvent(); SetUIMouseEventArgsInfo(e, x, y, button, 0); // e.Shift = lastKeydownWithShift; e.Alt = lastKeydownWithAlt; e.Ctrl = lastKeydownWithControl; // e.PreviousMouseDown = this.latestMouseDown; // iTopBoxEventPortal.PortalMouseDown(e); // this.currentMouseActiveElement = this.latestMouseDown = e.CurrentContextElement; this.localMouseDownX = e.X; this.localMouseDownY = e.Y; if (e.DraggingElement != null) { if (e.DraggingElement != e.CurrentContextElement) { //change captured element int globalX, globalY; e.DraggingElement.GetGlobalLocation(out globalX, out globalY); //find new capture pos this.localMouseDownX = e.GlobalX - globalX; this.localMouseDownY = e.GlobalY - globalY; } this.draggingElement = e.DraggingElement; } else { this.draggingElement = this.currentMouseActiveElement; } this.mouseCursorStyle = e.MouseCursorStyle; ReleaseMouseEvent(e); }