public void NotifyDashState() { if (player != null) { if (isDashing) { eventEmitter.EmitPlayerDashStartedEvent(player); } else { eventEmitter.EmitPlayerDashStoppedEvent(player); } } }
private void ExecuteEvent(PlayerDashStartedEvent playerDashStartedEvent) { eventEmitter.EmitPlayerDashStartedEvent( playerObjects[playerDashStartedEvent.Profile] ); }