/// <summary> /// Reads the specified scanline. /// </summary> /// <param name="scanline">The scanline.</param> /// <param name="pixels">The pixels, where the colors should be stored in RGBA format.</param> /// <param name="header">The header, which contains information about the png file, like /// the width of the image and the height.</param> public void ReadScanline(byte[] scanline, byte[] pixels, PngHeader header) { int offset = 0; //byte[] newScanline = scanline.ToArrayByBitsLength(header.BitDepth); byte[] newScanline = IEnum.ToArrayByBitsLength(scanline, header.BitDepth); if (_useAlpha) { for (int x = 0; x < header.Width / 2; x++) { offset = (_row * header.Width + x) * 4; pixels[offset + 0] = newScanline[x * 2]; pixels[offset + 1] = newScanline[x * 2]; pixels[offset + 2] = newScanline[x * 2]; pixels[offset + 3] = newScanline[x * 2 + 1]; } } else { for (int x = 0; x < header.Width; x++) { offset = (_row * header.Width + x) * 4; pixels[offset + 0] = newScanline[x]; pixels[offset + 1] = newScanline[x]; pixels[offset + 2] = newScanline[x]; pixels[offset + 3] = (byte)255; } } _row++; }
/// <summary> /// Reads the specified scanline. /// </summary> /// <param name="scanline">The scanline.</param> /// <param name="pixels">The pixels, where the colors should be stored in RGBA format.</param> /// <param name="header">The header, which contains information about the png file, like /// the width of the image and the height.</param> public void ReadScanline(byte[] scanline, byte[] pixels, PngHeader header) { //byte[] newScanline = scanline.ToArrayByBitsLength(header.BitDepth); byte[] newScanline = IEnum.ToArrayByBitsLength(scanline, header.BitDepth); int offset = 0, index = 0; if (_paletteAlpha != null && _paletteAlpha.Length > 0) { // If the alpha palette is not null and does one or // more entries, this means, that the image contains and alpha // channel and we should try to read it. for (int i = 0; i < header.Width; i++) { index = newScanline[i]; offset = (_row * header.Width + i) * 4; pixels[offset + 0] = _palette[index * 3]; pixels[offset + 1] = _palette[index * 3 + 1]; pixels[offset + 2] = _palette[index * 3 + 2]; pixels[offset + 3] = _paletteAlpha.Length > index ? _paletteAlpha[index] : (byte)255; } } else { for (int i = 0; i < header.Width; i++) { index = newScanline[i]; offset = (_row * header.Width + i) * 4; pixels[offset + 0] = _palette[index * 3]; pixels[offset + 1] = _palette[index * 3 + 1]; pixels[offset + 2] = _palette[index * 3 + 2]; pixels[offset + 3] = (byte)255; } } _row++; }