public void TestAddScript() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UUID userId = TestHelpers.ParseTail(0x1); // UUID itemId = TestHelpers.ParseTail(0x2); string itemName = "Test Script Item"; Scene scene = new SceneHelpers().SetupScene(); SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); scene.AddNewSceneObject(so, true); InventoryItemBase itemTemplate = new InventoryItemBase(); itemTemplate.Name = itemName; itemTemplate.Folder = so.UUID; itemTemplate.InvType = (int)InventoryType.LSL; SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate); Assert.That(partWhereScriptAdded, Is.Not.Null); IEntityInventory primInventory = partWhereScriptAdded.Inventory; Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1)); Assert.That(primInventory.ContainsScripts(), Is.True); IList <TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName); Assert.That(primItems.Count, Is.EqualTo(1)); }
private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv) { ConsoleDisplayTable cdt = new ConsoleDisplayTable(); cdt.Indent = 2; cdt.AddColumn("Name", 50); cdt.AddColumn("Type", 12); cdt.AddColumn("Running", 7); cdt.AddColumn("Item UUID", 36); cdt.AddColumn("Asset UUID", 36); foreach (TaskInventoryItem item in inv.GetInventoryItems()) { bool foundScriptInstance, scriptRunning; foundScriptInstance = SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, item, out scriptRunning); cdt.AddRow( item.Name, ((InventoryType)item.InvType).ToString(), foundScriptInstance ? scriptRunning.ToString() : "n/a", item.ItemID.ToString(), item.AssetID.ToString()); } return(sb.Append(cdt.ToString())); }
public static T GetSlot <T>(IEntityInventory inventory, int objectId) where T : ISlot { var collection = inventory.Slots.ToArray(); foreach (var item in collection) { return((T)inventory.Slots.Values.SingleOrDefault(i => i.ObjectId == objectId)); } return(default);
private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv) { ConsoleDisplayTable cdt = new ConsoleDisplayTable(); cdt.Indent = 2; cdt.AddColumn("Name", 50); cdt.AddColumn("Type", 12); cdt.AddColumn("Running", 7); cdt.AddColumn("Item UUID", 36); cdt.AddColumn("Asset UUID", 36); foreach (TaskInventoryItem item in inv.GetInventoryItems()) { bool foundScriptInstance, scriptRunning; foundScriptInstance = SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, item, out scriptRunning); cdt.AddRow( item.Name, ((InventoryType)item.InvType).ToString(), foundScriptInstance ? scriptRunning.ToString() : "n/a", item.ItemID.ToString(), item.AssetID.ToString()); } return sb.Append(cdt.ToString()); }
private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv) { ConsoleDisplayTable cdt = new ConsoleDisplayTable(); cdt.Indent = 2; cdt.AddColumn("Name", 50); cdt.AddColumn("Type", 12); cdt.AddColumn("Running", 7); cdt.AddColumn("Item UUID", 36); cdt.AddColumn("Asset UUID", 36); foreach (TaskInventoryItem item in inv.GetInventoryItems()) cdt.AddRow( item.Name, ((InventoryType)item.InvType).ToString(), (InventoryType)item.InvType == InventoryType.LSL ? item.ScriptRunning.ToString() : "n/a", item.ItemID.ToString(), item.AssetID.ToString()); return sb.Append(cdt.ToString()); }