virtual public void Init(IEntityFieldView_ForEntityView entityFieldView, IEntityLogicPeek entity) { _entityFieldView = entityFieldView; InitPeek(entity); // 座標初期化 InitPosition(); InitRotation(); }
public virtual void DeactiveView() { gameObject.SetActive(false); ReleasePeek(); _isViewActive = false; _entityFieldView = null; /* * transform.localScale = Vector3.zero; * gameObject.SetActive(true); */ }
public LifeCycleView(IEntityFieldView_ForEntityView entityFieldView) { _entityFieldView = entityFieldView; }