public static IEngineer Initialize(IEngineer engineer) { if (_engineer == null) { _engineer = engineer; } return(_engineer); }
public void AddEngineer(IEngineer engineer) { if (Engineers == null) { Engineers = new List <IEngineer>(); } Engineers.Add(engineer); }
private static void AddRepairs(IEngineer e, string[] repair) { for (int i = 0; i < repair.Length; i += 2) { string partName = repair[i]; int houres = int.Parse(repair[i + 1]); IRepair r = new Repair(partName, houres); e.AddRepair(r); } }
private static void Addrepairs(IEngineer engineer, string[] repairArgs) { for (int i = 0; i < repairArgs.Length; i += 2) { string partName = repairArgs[i]; int hours = int.Parse(repairArgs[i + 1]); IRepair repair = new Repair(partName, hours); engineer.AddRepair(repair); } }
public UnitExample(IAdmin adminContext, ICleaner cleanerContext, IDriver driverContext, IEngineer engineerContext, IFleetManager fleetManagerContext, ITram tramContext, IUser userContext) { this.adminContext = adminContext; this.cleanerContext = cleanerContext; this.driverContext = driverContext; this.engineerContext = engineerContext; this.fleetManagerContext = fleetManagerContext; this.tramContext = tramContext; this.userContext = userContext; }
private static void TakeRepairs(IEngineer engineer, List <string> repairs) { for (int i = 0; i < repairs.Count; i += 2) { var part = repairs[i]; var hours = int.Parse(repairs[i + 1]); var repair = new Repair(part, hours); engineer.Repairs.Add(repair); } }
private static void CreateEngineer(string[] soldierArgs, IEngineer engineer) { string[] repairs = soldierArgs .Skip(6) .ToArray(); for (int i = 0; i < repairs.Length; i += 2) { IRepair repair = new Repair(repairs[i], int.Parse(repairs[i + 1])); engineer.AddRepair(repair); } }
private static void AddPepairs(IEngineer engineer, string[] repearTokens) { for (int i = 0; i < repearTokens.Length; i += 2) { string partName = repearTokens[i]; int hoursWorked = int.Parse(repearTokens[i + 1]); IRepair repair = new Repair(partName, hoursWorked); engineer.AddRepair(repair); } }
private static void AddRepairs(string[] repairArgs, IEngineer engineer) { for (int i = 0; i < repairArgs.Length; i += 2) { var partName = repairArgs[i]; var hours = int.Parse(repairArgs[i + 1]); var repair = new Repair(partName, hours); engineer.AddRepair(repair); } }
private static IEngineer GetRepairs(string[] dataArr, IEngineer engineer) { for (int i = 7; i < dataArr.Length; i += 2) { string part = dataArr[i - 1]; string hoursWorket = dataArr[i]; IRepair repair = new Repair(part, int.Parse(hoursWorket)); engineer.AddRepair(repair); } return(engineer); }
public ISoldier CreatSoldier(string[] soldierArgs, ICollection <ISoldier> privatesList) { string soldierType = soldierArgs[0]; int id = int.Parse(soldierArgs[1]); string firstName = soldierArgs[2]; string lastName = soldierArgs[3]; ISoldier soldier = null; if (soldierType == "Private") { decimal salary = decimal.Parse(soldierArgs[4]); soldier = new Private(firstName, lastName, id, salary); } else if (soldierType == "LieutenantGeneral") { decimal salary = decimal.Parse(soldierArgs[4]); soldier = GreateGeneral(soldierArgs, id, firstName, lastName, salary, privatesList); } else if (soldierType == "Engineer") { decimal salary = decimal.Parse(soldierArgs[4]); string corps = soldierArgs[5]; IEngineer engineer = CreateEngineer(soldierArgs, id, firstName, lastName, salary, corps); soldier = engineer; } else if (soldierType == "Commando") { decimal salary = decimal.Parse(soldierArgs[4]); string corps = soldierArgs[5]; ICommando commando = CreateComando(soldierArgs, id, firstName, lastName, salary, corps); soldier = commando; } else if (soldierType == "Spy") { int codeNumber = int.Parse(soldierArgs[4]); soldier = new Spy(firstName, lastName, id, codeNumber); } return(soldier); }
private ISoldier GetEngineerType(int id, string firstName, string lastName, decimal salary, string[] newArgs) { IEngineer engineer = null; Corp corp; bool isCastToCorp = Enum.TryParse <Corp>(newArgs[0], out corp); if (isCastToCorp) { engineer = new Engineer(id, firstName, lastName, salary, corp); string partName; int hoursWorked; for (int i = 1; i < newArgs.Length; i += 2) { partName = newArgs[i]; hoursWorked = int.Parse(newArgs[i + 1]); IRepair repair = new Repair(partName, hoursWorked); engineer.AddRepairs(repair); } } return(engineer); }
public void AddEngineerToShift(IShift shift, IEngineer engineer) { shift.Engineer = engineer; engineer.Shifts.Add(shift); }
public void Run() { while (true) { string[] command = reader.ReadLine().Split(); if (command[0] == "End") { break; } string soldierType = command[0]; int id = int.Parse(command[1]); string firstName = command[2]; string lastName = command[3]; ISoldier soldier = null; if (soldierType == "Private") { decimal salary = decimal.Parse(command[4]); soldier = new Private(id, firstName, lastName, salary); } else if (soldierType == "LieutenantGeneral") { soldier = AddGeneral(command, id, firstName, lastName); } else if (soldierType == "Engineer") { decimal salary = decimal.Parse(command[4]); string corps = command[5]; try { IEngineer engineer = CreateEngineer(command, id, firstName, lastName, salary, corps); soldier = engineer; } catch (InvalidCorpsException ice) { continue; } } else if (soldierType == "Commando") { decimal salary = decimal.Parse(command[4]); string corps = command[5]; try { ICommando commando = GetCommando(command, id, firstName, lastName, salary, corps); soldier = commando; } catch (Exception) { throw; } } else if (soldierType == "Spy") { int codeNumber = int.Parse(command[4]); soldier = new Spy(id, firstName, lastName, codeNumber); } if (soldier != null) { this.soldiers.Add(soldier); } } foreach (var soldier in this.soldiers) { this.writter.WriteLine(soldier.ToString()); } }
public abstract void ConsultWith(IEngineer engineer);
public static string Stringify(this IEngineer soldier) => $"{Stringify((ISpecialisedSoldier) soldier)}\r\nRepairs:\r\n {string.Join("\r\n ", soldier.Repairs)}".TrimEnd();
public void Run() { string command; while ((command = this.reader.ReadLine()) != "End") { string[] cmdArgs = command.Split(' ', StringSplitOptions.RemoveEmptyEntries).ToArray(); string soldierType = cmdArgs[0]; int id = int.Parse(cmdArgs[1]); string firstName = cmdArgs[2]; string lastName = cmdArgs[3]; ISoldier soldier = null; if (soldierType == "Private") { decimal salary = decimal.Parse(cmdArgs[4]); soldier = new Private(id, firstName, lastName, salary); } else if (soldierType == "LieutenantGeneral") { soldier = AddGeneral(cmdArgs, id, firstName, lastName); } else if (soldierType == "Engineer") { decimal salary = decimal.Parse(cmdArgs[4]); string corps = cmdArgs[5]; try { IEngineer engineer = CreateEngineer(cmdArgs, id, firstName, lastName, salary, corps); soldier = engineer; } catch (InvalidCorpsExceptions) { continue; } } else if (soldierType == "Commando") { decimal salary = decimal.Parse(cmdArgs[4]); string corps = cmdArgs[5]; try { ICommando commando = new Commando(id, firstName, lastName, salary, corps); string[] missionArgs = cmdArgs.Skip(6).ToArray(); for (int i = 0; i < missionArgs.Length; i += 2) { try { string missionCodeName = missionArgs[i]; string missionState = missionArgs[i + 1]; IMission mission = new Mission(missionCodeName, missionState); commando.AddMissions(mission); } catch (InvalidMissionStateException) { continue; } } soldier = commando; } catch (InvalidCorpsExceptions) { continue; } } else if (soldierType == "Spy") { int codeNumber = int.Parse(cmdArgs[4]); soldier = new Spy(id, firstName, lastName, codeNumber); } if (soldier != null) { this.soldiers.Add(soldier); } } foreach (var soldier in this.soldiers) { this.writer.WriteLine(soldier.ToString()); } }
public override void ConsultWith(IEngineer engineer) { _engineer = engineer; }
public void Run() { List <ISoldier> soldiers = new List <ISoldier>(); string input = string.Empty; while ((input = Console.ReadLine()) != "End") { string[] elements = input .Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); string typeSoldier = elements[0]; string id = elements[1]; string firstName = elements[2]; string lastName = elements[3]; ISoldier soldier = null; if (typeSoldier == "Private") { decimal salary = decimal.Parse(elements[4]); soldier = new Private(id, firstName, lastName, salary); } else if (typeSoldier == "LieutenantGeneral") { decimal salary = decimal.Parse(elements[4]); soldier = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 5; i < elements.Length; i++) { string targetId = elements[i]; IPrivate @private = (IPrivate)soldiers .FirstOrDefault(x => x.Id == targetId); ILieutenantGeneral lieutenantGeneral = soldier as ILieutenantGeneral; lieutenantGeneral.AddPrivate(@private); } } else if (typeSoldier == "Engineer") { decimal salary = decimal.Parse(elements[4]); string targetCorp = elements[5]; bool isCorpValid = Enum.TryParse <Corp>(targetCorp, out Corp corp); if (!isCorpValid) { continue; } soldier = new Engineer(id, firstName, lastName, salary, corp); IEngineer engineer = soldier as IEngineer; for (int i = 6; i < elements.Length; i += 2) { string partName = elements[i]; int hours = int.Parse(elements[i + 1]); IRepair repair = new Repair(partName, hours); engineer.AddRepair(repair); } } else if (typeSoldier == "Commando") { decimal salary = decimal.Parse(elements[4]); string targetCorp = elements[5]; bool isCorpValid = Enum.TryParse <Corp>(targetCorp, out Corp corp); if (!isCorpValid) { continue; } soldier = new Commando(id, firstName, lastName, salary, corp); ICommando commando = soldier as ICommando; for (int i = 6; i < elements.Length; i += 2) { string codeName = elements[i]; string targetMissionState = elements[i + 1]; bool isMissionStateValid = Enum.TryParse <MissionState>(targetMissionState, out MissionState missionState); if (!isMissionStateValid) { continue; } IMission mission = new Mission(codeName, missionState); commando.AddMission(mission); } } else if (typeSoldier == "Spy") { int codeNumber = int.Parse(elements[4]); soldier = new Spy(id, firstName, lastName, codeNumber); } soldiers.Add(soldier); } foreach (ISoldier soldier in soldiers) { Console.WriteLine(soldier); } }
public CompanyMenber(IHumanResource ihr, IEngineer ie) { this.ihr = ihr; this.ie = ie; }
public void AddEngineer(IEngineer engineer) { Engineers.Add(engineer); }
public EditCommand(FacilityMap map, XYZ location, IEngineer engineer) { _map = map; _location = location; _engineer = engineer; }
static void Main(string[] args) { List <ISoldier> soldiers = new List <ISoldier>(); while (true) { string input = Console.ReadLine(); if (input == "End") { break; } string[] info = input.Split(); string type = info[0]; int id = int.Parse(info[1]); string firstName = info[2]; string lastName = info[3]; try { if (type == "Private") { decimal salary = decimal.Parse(info[4]); IPrivate @private = new Private(id, firstName, lastName, salary); soldiers.Add(@private); } else if (type == "LieutenantGeneral") { decimal salary = decimal.Parse(info[4]); ILieutenantGeneral lieutenantGeneral = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 5; i < info.Length; i++) { int currentId = int.Parse(info[i]); IPrivate @private = (IPrivate)soldiers.First(p => p.Id == currentId); lieutenantGeneral.AddPrivate(@private); } soldiers.Add(lieutenantGeneral); } else if (type == "Engineer") { decimal salary = decimal.Parse(info[4]); IEngineer engineer = null; Corps corps; bool validCorps = Enum.TryParse <Corps>(info[5], out corps); if (validCorps) { engineer = new Engineer(id, firstName, lastName, salary, corps); } else { throw new InvalidCorpsException(); } for (int i = 6; i < info.Length; i += 2) { string repairPart = info[i]; int repairHours = int.Parse(info[i + 1]); IRepair repair = new Repair(repairPart, repairHours); engineer.AddRepair(repair); } soldiers.Add(engineer); } else if (type == "Commando") { decimal salary = decimal.Parse(info[4]); ICommando commando = null; Corps corps; bool validCorps = Enum.TryParse <Corps>(info[5], out corps); if (validCorps) { commando = new Commando(id, firstName, lastName, salary, corps); } else { throw new InvalidCorpsException(); } for (int i = 6; i < info.Length; i += 2) { try { string codeName = info[i]; MissionState state; bool validMission = Enum.TryParse <MissionState>(info[i + 1], out state); if (validMission) { IMission mission = new Mission(codeName, state); commando.AddMission(mission); } else { throw new InvalidMissionException(); } } catch (InvalidMissionException ime) { Console.WriteLine(); } } soldiers.Add(commando); } else if (type == "Spy") { int codeNumber = int.Parse(info[4]); ISpy spy = new Spy(id, firstName, lastName, codeNumber); soldiers.Add(spy); } } catch (InvalidCorpsException ice) { Console.WriteLine(); } } foreach (var soldier in soldiers) { Console.WriteLine(soldier.ToString()); } }
public EngineerRepository(IEngineer context) { this.context = context; }
public void Run() { string[] commandArgs = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); string soldierType = commandArgs[0]; while (soldierType != "End") { ISoldier soldier = null; int id = int.Parse(commandArgs[1]); string firstName = commandArgs[2]; string lastName = commandArgs[3]; decimal.TryParse(commandArgs[4], out decimal salary); if (soldierType == "Private") { soldier = CreatePrivate(id, firstName, lastName, salary); } else if (soldierType == "LieutenantGeneral") { soldier = CreateGeneral(commandArgs, id, firstName, lastName, salary); } else if (soldierType == "Engineer") { try { IEngineer engineer = CreateEngineer(commandArgs, id, firstName, lastName, salary); soldier = engineer; } catch (InvalidCorpsException ice) { continue; } } else if (soldierType == "Commando") { try { ICommando commando = CreateCommando(commandArgs, id, firstName, lastName, salary); soldier = commando; } catch (InvalidCorpsException ice) { continue; } } else if (soldierType == "Spy") { soldier = CreateSpy(commandArgs, id, firstName, lastName); } if (soldier != null) { this.soldiers.Add(soldier); } commandArgs = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); soldierType = commandArgs[0]; } foreach (var soldier in this.soldiers) { Console.WriteLine(soldier); } }
public void Run() { string command; while ((command = Console.ReadLine()) != "End") { ISoldier soldier = null; string[] cmdArgs = command.Split(); string type = cmdArgs[0]; int id = int.Parse(cmdArgs[1]); string firstName = cmdArgs[2]; string lastName = cmdArgs[3]; if (type == "Private") { decimal salary = decimal.Parse(cmdArgs[4]); soldier = new Private(id, firstName, lastName, salary); } else if (type == "LieutenantGeneral") { soldier = AddGeneral(cmdArgs, id, firstName, lastName); } else if (type == "Engineer") { decimal salary = decimal.Parse(cmdArgs[4]); string corps = cmdArgs[5]; try { IEngineer engineer = CreateEngineer(cmdArgs, id, firstName, lastName, salary, corps); soldier = engineer; } catch (InvalidCorpsException ice) { continue; } } else if (type == "Commando") { decimal salary = decimal.Parse(cmdArgs[4]); string corps = cmdArgs[5]; try { ICommando commando = GetCommando(cmdArgs, id, firstName, lastName, salary, corps); soldier = commando; } catch (InvalidCorpsException ice) { continue; } } else if (type == "Spy") { int codeNumber = int.Parse(cmdArgs[4]); soldier = new Spy(id, firstName, lastName, codeNumber); } if (soldier != null) { this.soldiers.Add(soldier); } } foreach (var soldier in this.soldiers) { Console.WriteLine(soldier); } }
public void Init(IHumanResource ihr, IEngineer ie) { this.ihr = ihr; this.ie = ie; }
public void Run() { string cmd; while ((cmd = this.reader.ReadLine()) != END_INPUT) { string[] args = cmd.Split(" ", StringSplitOptions.RemoveEmptyEntries).ToArray(); string soldierType = args[0]; int iD = int.Parse(args[1]); string firstName = args[2]; string lastName = args[3]; ISoldier soldier = null; switch (soldierType) { case "Private": decimal salary = decimal.Parse(args[4]); soldier = CreatePrivate(iD, firstName, lastName, salary); break; case "LieutenantGeneral": salary = decimal.Parse(args[4]); ILieutenantGeneral general = CreateLieutenant(args, iD, firstName, lastName, salary); soldier = general; break; case "Engineer": salary = decimal.Parse(args[4]); string corps = args[5]; try { IEngineer engineer = CreateEngineer(args, iD, firstName, lastName, salary, corps); soldier = engineer; } catch (InvalideCorpsException) { continue; } break; case "Commando": salary = decimal.Parse(args[4]); corps = args[5]; try { ICommando commando = CreateCommando(args, iD, firstName, lastName, salary, corps); soldier = commando; } catch (InvalideCorpsException) { continue; } break; case "Spy": int codeNumber = int.Parse(args[4]); soldier = new Spy(iD, firstName, lastName, codeNumber); break; } if (soldier != null) { this.soldiers.Add(soldier); } } foreach (var soldier in this.soldiers) { this.writer.Writeline(soldier.ToString()); } }
public void Run() { string command; while ((command = this.reader.ReadLine()) != "End") { string[] cmdArgs = command .Split(' ', StringSplitOptions.RemoveEmptyEntries) .ToArray(); string soldierType = cmdArgs[0]; int id = int.Parse(cmdArgs[1]); string firstName = cmdArgs[2]; string lastName = cmdArgs[3]; ISoldier soldier = null; if (soldierType == "Private") { soldier = AddPrivate(cmdArgs, id, firstName, lastName); } else if (soldierType == "LieutenantGeneral") { LieutenantGeneral general = AddGeneral(cmdArgs, id, firstName, lastName); soldier = general; } else if (soldierType == "Engineer") { decimal salary = decimal.Parse(cmdArgs[4]); string corps = cmdArgs[5]; try { IEngineer engineer = AddSoldier(cmdArgs, id, firstName, lastName, salary, corps); soldier = engineer; } catch (InvalidCorpsExeption ice) { continue; } } else if (soldierType == "Commando") { decimal salary = decimal.Parse(cmdArgs[4]); string corps = cmdArgs[5]; try { ICommando commando = GetCommando(cmdArgs, id, firstName, lastName, salary, corps); soldier = commando; } catch (InvalidCorpsExeption ice) { continue; } } else if (soldierType == "Spy") { int codeNumber = int.Parse(cmdArgs[4]); soldier = new Spy(id, firstName, lastName, codeNumber); } if (soldier != null) { this.soldiers.Add(soldier); } } foreach (var soldier in this.soldiers) { this.writer.WriteLine(soldier.ToString()); } }
public override void ConsultWith(IEngineer engineer) { engineer.IAm(this); }