示例#1
0
 /// <summary>
 /// このクラスを使う前にセットしてください。
 /// </summary>
 public static void Init(IEngineConf engineConf)
 {
     Util_KifuTreeLogWriter.REPORT_ENVIRONMENT = new KyokumenPngEnvironmentImpl(
         Path.Combine(engineConf.LogDirectory, "_log_KifuTreeLog/"), //argsDic["outFolder"],
         Path.Combine(engineConf.DataDirectory, "img/gkLog/"),       //argsDic["imgFolder"],
         engineConf.GetResourceBasename("Koma1PngBasename"),         //argsDic["kmFile"],
         engineConf.GetResourceBasename("Suji1PngBasename"),         //argsDic["sjFile"],
         "20",                                                       //argsDic["kmW"],
         "20",                                                       //argsDic["kmH"],
         "8",                                                        //argsDic["sjW"],
         "12"                                                        //argsDic["sjH"]
         );
 }
示例#2
0
        /// <summary>
        /// PP 5枚の持駒
        /// </summary>
        /// <param name="fv"></param>
        /// <param name="fvDirectory"></param>
        public static void Write_PP_5Mai(IEngineConf engineConf, FeatureVector fv, string fvDirectory)
        {
            var profilePath = System.Configuration.ConfigurationManager.AppSettings["Profile"];
            var toml        = Toml.ReadFile(Path.Combine(profilePath, "Engine.toml"));

            //StringBuilder sb = new StringBuilder();

            {
                PpItem_P1[] p1Items = new PpItem_P1[] {
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv12PP1pInFvDir")), "1P香", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv13PP1pInFvDir")), "1P桂", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv14PP1pInFvDir")), "1P銀", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv15PP1pInFvDir")), "1P金", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv26PP2pInFvDir")), "2P香", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv27PP2pInFvDir")), "2P桂", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv28PP2pInFvDir")), "2P銀", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv29PP2pInFvDir")), "2P金", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____),
                };
                foreach (PpItem_P1 item in p1Items)
                {
                    File.WriteAllText(item.Filepath, Format_FeatureVector_PP_P1Moti.Format_PP_P1Moti_5Mai(fv, item.Title, item.P1_base));
                    //sb.AppendLine(item.Filepath);
                }
            }
        }
示例#3
0
        /// <summary>
        /// PP 19枚の持駒
        /// </summary>
        /// <param name="fv"></param>
        /// <param name="fvDirectory"></param>
        public static void Write_PP_19Mai(IEngineConf engineConf, FeatureVector fv, string fvDirectory)
        {
            var profilePath = System.Configuration.ConfigurationManager.AppSettings["Profile"];
            var toml        = Toml.ReadFile(Path.Combine(profilePath, "Engine.toml"));

            //StringBuilder sb_result = new StringBuilder();

            {
                PpItem_P1[] p1Items = new PpItem_P1[] {
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv11PP1pInFvDir")), "1P歩", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv25pp2pInFvDir")), "2P歩", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____),
                };
                foreach (PpItem_P1 item in p1Items)
                {
                    File.WriteAllText(item.Filepath, Format_FeatureVector_PP_P1Moti.Format_PP_P1_Moti19Mai(fv, item.Title, item.P1_base));

                    //sb_result.AppendLine(item.Filepath);
                }
            }
        }
示例#4
0
        public static void Write_KP(IEngineConf engineConf, FeatureVector fv, string fvDirectory)
        {
            string filepathW1 = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv02n1pKPInFvDir"));
            string filepathW2 = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv03n2pKPInFvDir"));
            //----------------------------------------
            // 1P玉
            //----------------------------------------
            {
                File.WriteAllText(filepathW1, Format_FeatureVector_KP.Format_KP(fv, Playerside.P1));
                //sb.AppendLine(filepathW1);
            }

            //----------------------------------------
            // 2p玉
            //----------------------------------------
            {
                File.WriteAllText(filepathW2, Format_FeatureVector_KP.Format_KP(fv, Playerside.P2));
                //sb.AppendLine(filepathW2);
            }
        }
示例#5
0
        /// <summary>
        /// 評価明細の書き出し。
        /// </summary>
        /// <param name="id"></param>
        /// <param name="node"></param>
        /// <param name="treeFolder"></param>
        /// <param name="env"></param>
        public static void AAAA_Write_HyokaMeisai(
            IEngineConf engineConf,
            string id,
            KifuNode node,
            string treeFolder,
            KyokumenPngEnvironment env
            )
        {
            StringBuilder sb = new StringBuilder();

            // 見出し
            sb.Append(id);
            sb.Append("    ");
            sb.Append(((int)node.Score).ToString());
            sb.Append("    ");
            switch (node.Value.KyokumenConst.KaisiPside)
            {
            case Playerside.P1: sb.Append("P2が指し終えた局面。手番P1"); break;

            case Playerside.P2: sb.Append("P1が指し終えた局面。手番P2"); break;

            case Playerside.Empty: sb.Append("手番Empty"); break;
            }
            sb.AppendLine();

            foreach (KeyValuePair <string, KyHyokaMeisai_Koumoku> entry in node.KyHyokaSheet_Mutable.Items)
            {
                KyHyokaMeisai_Koumoku koumoku = ((KyHyokaMeisai_Koumoku)entry.Value);

                sb.Append("    ");

                sb.Append(entry.Key);            //項目名
                sb.Append("  ");
                sb.Append(koumoku.UtiwakeValue); //評価値
                sb.Append("  ");

                sb.Append(koumoku.Utiwake);//内訳
                sb.AppendLine();
            }
            sb.AppendLine();

            ////------------------------------
            //// TODO: 局面ハッシュ
            ////------------------------------
            //sb.Append("hash:");
            //sb.AppendLine(Conv_Sky.ToKyokumenHash(node.Value.ToKyokumenConst).ToString());
            //sb.AppendLine();

            File.AppendAllText($"{env.OutFolder}{treeFolder}{engineConf.GetResourceBasename("HyokaMeisaiLogTxtBasename")}", sb.ToString());
        }
示例#6
0
        /// <summary>
        /// フィーチャー・ベクター関連のファイルを全て開きます。
        /// </summary>
        /// <param name="fv"></param>
        /// <param name="tv_orNull">学習でしか使いません。</param>
        /// <param name="rv_orNull">学習でしか使いません。</param>
        /// <param name="fv_komawari_file_path"></param>
        /// <returns></returns>
        public static string OpenFv(IEngineConf engineConf, FeatureVector fv, string fv_komawari_file_path)
        {
            StringBuilder sb_result = new StringBuilder();

            {//駒割
                string filepath = fv_komawari_file_path;
                if (!Util_FeatureVectorInput.Make_FromFile_Komawari(fv, filepath))
                {
                    sb_result.Append($"ファイルオープン失敗 Fv[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開fv。");
            }

            string fvDirectory = Path.GetDirectoryName(fv_komawari_file_path); // komawari.csvと同じフォルダー

            {                                                                  //スケール
                string filepath = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv00ScaleInFvDir"));
                if (!Util_FeatureVectorInput.Make_FromFile_Scale(fv, filepath))
                {
                    sb_result.Append($"ファイルオープン失敗 Fv[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開Sc。");
            }

            {//KK
                string filepath = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv01KKInFvDir"));
                if (!Util_FeatureVectorInput.Make_FromFile_KK(fv, filepath))
                {
                    sb_result.Append($"ファイルオープン失敗 KK[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開KK。");
            }

            {//1pKP
                string filepath = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv02n1pKPInFvDir"));
                if (!Util_FeatureVectorInput.Make_FromFile_KP(fv, filepath, Playerside.P1))
                {
                    sb_result.Append($"ファイルオープン失敗 1pKP[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開1pKP。");
            }

            {//2pKP
                string filepath = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv03n2pKPInFvDir"));
                if (!Util_FeatureVectorInput.Make_FromFile_KP(fv, filepath, Playerside.P2))
                {
                    sb_result.Append($"ファイルオープン失敗 2pKP[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開2pKP。");
            }

            {//盤上の駒
                List <PP_P1Item> p1List = new List <PP_P1Item>()
                {
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv04PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv05PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv06pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv07pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv08pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv09pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv10pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv18pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv19pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv20pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv21pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv22pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv23pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv24pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),
                };

                foreach (PP_P1Item p1Item in p1List)
                {
                    if (!Util_FeatureVectorInput.Make_FromFile_PP_Banjo(fv, p1Item.Filepath, p1Item.P1_base))
                    {
                        sb_result.Append($"ファイルオープン失敗 PP_Banjo[{p1Item.Filepath}]。");
                        goto gt_EndMethod;
                    }
                    sb_result.Append($"開{Path.GetFileName(p1Item.Filepath)}。");
                }
            }

            {//19枚の持ち駒
                List <PP_P1Item> p1Items = new List <PP_P1Item>()
                {
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv11PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv25pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____)
                };

                foreach (PP_P1Item ppItem in p1Items)
                {
                    if (!Util_FeatureVectorInput.Make_FromFile_PP_Moti19Mai(fv, ppItem.Filepath, ppItem.P1_base))
                    {
                        sb_result.Append($"ファイルオープン失敗 PP_Banjo[{ppItem.Filepath}]。");
                        goto gt_EndMethod;
                    }
                    sb_result.Append($"開{Path.GetFileName(ppItem.Filepath)}。");
                }
            }

            {//3枚の持駒
                List <PP_P1Item> p1Items = new List <PP_P1Item>()
                {
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv12PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv13PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv14PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv15PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv26PP2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv27PP2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv28PP2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv29PP2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____),
                };

                foreach (PP_P1Item ppItem in p1Items)
                {
                    if (!Util_FeatureVectorInput.Make_FromFile_PP_Moti3or5Mai(fv, ppItem.Filepath, ppItem.P1_base, 5))
                    {
                        sb_result.Append($"ファイルオープン失敗 PP_Banjo[{ppItem.Filepath}]。");
                        goto gt_EndMethod;
                    }
                    sb_result.Append($"開{Path.GetFileName(ppItem.Filepath)}。");
                }
            }

            {//2枚の持駒
                List <PP_P1Item> p1Items = new List <PP_P1Item>()
                {
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv16pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIHISYA__),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv17pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKAKU___),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv30pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIHISYA__),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv31pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKAKU___),
                };

                foreach (PP_P1Item ppItem in p1Items)
                {
                    if (!Util_FeatureVectorInput.Make_FromFile_PP_Moti3or5Mai(fv, ppItem.Filepath, ppItem.P1_base, 3))
                    {
                        sb_result.Append($"ファイルオープン失敗 PP_Banjo[{ppItem.Filepath}]。");
                        goto gt_EndMethod;
                    }
                    sb_result.Append($"開{Path.GetFileName(ppItem.Filepath)}。");
                }
            }

gt_EndMethod:
            ;
            return(sb_result.ToString());
        }
示例#7
0
        /// <summary>
        /// PP 盤上の駒
        /// </summary>
        /// <param name="fv"></param>
        /// <param name="fvDirectory"></param>
        public static void Write_PP_Banjo(IEngineConf engineConf, FeatureVector fv, string fvDirectory)
        {
            // P1が盤上の駒
            {
                PpItem_P1[] p1Items = new PpItem_P1[] {
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv04PP1pInFvDir")), "1P歩", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv05PP1pInFvDir")), "1P香", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv06pp1pInFvDir")), "1P桂", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv07pp1pInFvDir")), "1P銀", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv08pp1pInFvDir")), "1P金", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv09pp1pInFvDir")), "1P飛", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv10pp1pInFvDir")), "1P角", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),

                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv18pp2pInFvDir")), "2P歩", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv19pp2pInFvDir")), "2P香", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv20pp2pInFvDir")), "2P桂", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv21pp2pInFvDir")), "2P銀", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv22pp2pInFvDir")), "2P金", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv23pp2pInFvDir")), "2P飛", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv24pp2pInFvDir")), "2P角", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),
                };
                foreach (PpItem_P1 item in p1Items)
                {
                    File.WriteAllText(item.Filepath, Format_FeatureVector_PP_P1Banjo.Format_PP_P1Banjo(fv, item.Title, item.P1_base));
                    //sb.AppendLine(item.Filepath);
                }
            }
        }
示例#8
0
 public static void Write_KK(IEngineConf engineConf, FeatureVector fv, string fvDirectory)
 {
     File.WriteAllText(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv01KKInFvDir")), Format_FeatureVector_KK.Format_KK(fv));
 }