private void PrepareGame(LevelData levelData) { _levelSetter.DataLoaded -= PrepareGame; _towerController.SetTowers(levelData.TowerPositions); _enemyController.SetWaypoints(levelData.WaypointPositions); StartGame(); }
private void PrepareGame(LevelData levelData) { _levelSetter.DataLoaded -= PrepareGame; _towerController.SetTowers(levelData.TowerPositions); _enemyController.SetWaypoints(levelData.WaypointPositions); StartGame(); }