示例#1
0
        private void OnTriggerEnter2D(Collider2D _other)
        {
            if (_other.GetComponent <IMaxHeight>() != null)
            {
                Destroy(gameObject);
                return;
            }

            IEnemy enemy = _other.GetComponent <IEnemy>();

            if (enemy != null)
            {
                enemy.BulletHit();
                m_collider2D.enabled = false;
                Destroy(gameObject);
            }
        }