public static void Write(this IEncodingOutputStream @this, byte value) { for (int n = 0; n < 8; n++) { @this.WriteBit((value & 1) == 1 ? Bit.One : Bit.Zero); value >>= 1; } }
private void LayoutStreamInMemory(long length) { int trailingBitCount = MathHelper.ModAdv(length, 8); for (int n = 0; n < trailingBitCount; n++) { stream.WriteBit(Bit.Zero); } }
public long Encode(IEncodingInputStream inputStream, IEncodingOutputStream outputStream, EncodingToken encodingToken, CancellationToken cancellationToken, IProgressHandler progress) { Guard.IsNotNull(inputStream, nameof(inputStream)); Guard.IsNotNull(outputStream, nameof(outputStream)); Guard.IsNotNull(encodingToken, nameof(encodingToken)); CodingTable codingTable = encodingToken.CodingTable; inputStream.Reset(); long sequenceLength = 0; long progressValue = progress?.State.CastTo <CodingProgressState>()?.Value ?? 0; while (inputStream.ReadSymbol(out byte symbol)) { BitSequence codingSequence = codingTable[symbol]; for (int n = 0; n < codingSequence.Size; n++) { Bit bit = codingSequence[n]; sequenceLength++; outputStream.WriteBit(bit); } // Throttling if (++progressValue == ChunkSize) { cancellationToken.ThrowIfCancellationRequested(); progress?.Report(ChunkSize, inputStream.Path); progressValue = 0; } } if (progress != null) { CodingProgressState progressState = (CodingProgressState)progress.State ?? new CodingProgressState(); progress.State = progressState.WithValue(progressValue); } return(sequenceLength); }