protected override void CreateBarsOverride(IElementFactory factory) { RectangleF barRect1 = this.barRect; RectangleF barRect2 = this.barRect; if (this.ShowText) { switch (this.LineAlign) { case StringAlignment.Near: barRect1.Y -= this.leftSize.Height / 2f; barRect1.Height += this.leftSize.Height / 2f; break; case StringAlignment.Far: barRect1.Height += this.leftSize.Height / 2f; break; } } int length = this.pattern.Length; int num1 = 0; int index = 0; for (; num1 < length; num1 = index) { while (index < length && (int)this.pattern[index] == (int)Symbology1D.TagChar) { ++index; } int num2 = index - num1; if (num2 > 0) { RectangleF rect = barRect1; rect.X += barRect1.Width * (float)num1 / (float)length; rect.Width = barRect1.Width * (float)num2 / (float)length; factory.CreateBarElement(rect); } int num3 = index; while (index < length && (int)this.pattern[index] == (int)Symbology1D.BarChar) { ++index; } int num4 = index - num3; if (num4 > 0) { RectangleF rect = barRect2; rect.X += barRect2.Width * (float)num3 / (float)length; rect.Width = barRect2.Width * (float)num4 / (float)length; factory.CreateBarElement(rect); } while (index < length && (int)this.pattern[index] == (int)Symbology1D.GapChar) { ++index; } } }
public void CreateElements(IElementFactory factory, Rectangle bounds) { int length1 = this.dataMatrix.GetLength(0); int length2 = this.dataMatrix.GetLength(1); int left = bounds.Left; int top = bounds.Top; int width = bounds.Width / this.dataMatrix.GetLength(1); int height = bounds.Height / this.dataMatrix.GetLength(0); List <Rectangle> rectangleList = new List <Rectangle>(); for (int index1 = 0; index1 < length1; ++index1) { for (int index2 = 0; index2 < length2; ++index2) { if (this.dataMatrix[index1, index2]) { Rectangle rectangle = new Rectangle(left + index2 * width, top + index1 * height, width, height); rectangleList.Add(rectangle); } } } factory.ClearElements(); foreach (Rectangle rectangle in rectangleList) { RectangleF rect = (RectangleF)rectangle; factory.CreateBarElement(rect); } }
protected override void CreateBarsOverride(IElementFactory factory) { int length = this.pattern.Length; int num1 = 0; int index = 0; for (; num1 < length; num1 = index) { while (index < length && (int)this.pattern[index] == (int)Symbology1D.BarChar) { ++index; } int num2 = index - num1; if (num2 > 0) { RectangleF barRect = this.barRect; barRect.X += this.barRect.Width * (float)num1 / (float)length; barRect.Width = this.barRect.Width * (float)num2 / (float)length; factory.CreateBarElement(barRect); } while (index < length && (int)this.pattern[index] == (int)Symbology1D.GapChar) { ++index; } } }
protected override void CreateBarsOverride(IElementFactory factory) { RectangleF barRect = this.barRect; float x = barRect.X + (float)(this.TotalHorizontalClearZone / 2); int num1 = (int)((double)barRect.Width - (double)this.TotalHorizontalClearZone) / 65; int num2 = (int)Math.Max(1.0, (double)num1 * 0.2); barRect.Y += (float)(this.TotalVerticalClearZone / 2); barRect.Height -= (float)this.TotalVerticalClearZone; if (num1 <= 0 || (double)barRect.Height <= 0.0) { return; } foreach (char ch in this.pattern) { switch (ch) { case 'A': factory.CreateBarElement(new RectangleF(x, barRect.Y, (float)(num1 - num2), (float)((double)barRect.Height * 2.0 / 3.0))); break; case 'D': factory.CreateBarElement(new RectangleF(x, barRect.Y + barRect.Height / 3f, (float)(num1 - num2), (float)((double)barRect.Height * 2.0 / 3.0))); break; case 'F': factory.CreateBarElement(new RectangleF(x, barRect.Y, (float)(num1 - num2), barRect.Height)); break; case 'T': factory.CreateBarElement(new RectangleF(x, barRect.Y + barRect.Height / 3f, (float)(num1 - num2), barRect.Height / 3f)); break; } x += (float)num1; } }
protected override void CreateBarsOverride(IElementFactory factory) { int length = this.pattern.Length; for (int index = 0; index < length; ++index) { RectangleF barRect = this.barRect; barRect.X += this.barRect.Width * (float)index / (float)length; barRect.Width = this.barRect.Width * 0.5f / (float)length; if ((int)this.pattern[index] == (int)Symbology1D.GapChar) { barRect.Y += this.barRect.Height * 0.5f; barRect.Height = this.barRect.Height * 0.5f; } factory.CreateBarElement(barRect); } }