public override void OnWeaponEffects(IEffectsMessage effectsMessage)
 {
     if (effectsMessage is ProjectileEffectsMessage)
     {
         weaponGraphics.muzzleFlash.Play();
     }
 }
示例#2
0
        public override void OnWeaponEffects(IEffectsMessage effectsMessage)
        {
            if (effectsMessage is MeleeEffectsMessage meleeEffectsMessage)
            {
                if (!meleeEffectsMessage.HitNormal.HasValue || !meleeEffectsMessage.HitPoint.HasValue)
                {
                    return;
                }

                //Do hole (your mum's hole)
                GameObject weaponHitHole = bulletHolesPool.GetPooledObject();
                weaponHitHole.transform.position = meleeEffectsMessage.HitPoint.Value;
                weaponHitHole.transform.rotation = Quaternion.LookRotation(meleeEffectsMessage.HitNormal.Value);
            }
        }
 public static void Write(this NetworkWriter writer, IEffectsMessage effectsMessage)
 {
     writer.WriteByte((byte)effectsMessage.EffectsMessageType);
     effectsMessage.Serialize(writer);
 }