private void AddSystem(IEditorSystem system) { _systems[system.GetType()] = system; }
private void RegisterSystem(IEditorSystem systemInstance) { Debug.Log($"System created {systemInstance.GetType()}"); AddSystem(systemInstance); }
private void AddSystem(IEditorSystem system) { _systems[system.GetType()] = system; }
private void RegisterSystem(IEditorSystem systemInstance) { Debug.Log($"System created {systemInstance.GetType()}"); AddSystem(systemInstance); }